Difference between revisions of "Devilstrand mushroom"

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{{Define|Plant
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{{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}}
| category = [[Wild_Plants|Wild Plants]]
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{{About|the plant|the fabric it produces|devilstrand}}
| description = This fragile mushroom was genetically engineered to produce a silk net of the highest grade. Long rumored to have mystical properties, it owes its name to the greed it inspires in people.
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{{Infobox main|plant
| def name = PlantDevilstrand
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| name = Devilstrand
| Harvested Product = devilstrand
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| image = Devilstrand mushroom a.png
| In Ground = true
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| description = This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.<br/>Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.
| Hydroponic = false
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| type = Plant
| default color = (255,255,255)
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| type2 = Domesticated
| graphic class = Graphic_Random
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| path cost = 14
| graphic path = Things/Plant/Devilstrand
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| hp = 85
| label = devilstrand
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| flammability = 1
| parent name = PlantBase
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| beauty outdoors = 1
| path cost = 10
 
| rotatable = false
 
| selectable = true
 
| use hit points = true
 
| max hit points base = 85
 
| beauty base = 0
 
| flammability base = 0.8
 
| harvest yield = 8
 
 
| grow days = 22.5
 
| grow days = 22.5
| minimum required growing skill = 10
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| sow work = 400
| fertility min = 0.5
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| harvest work = 200
 +
| product = devilstrand
 +
| yield = 6
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| research = Devilstrand
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| min sowing skill = 10
 +
| min fertility = 0.7
 
| fertility sensitivity = 1
 
| fertility sensitivity = 1
| real grow days = 38.86
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| nutrition = 0.2
| nutrition per day = 0
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| sowTags = Ground
| nutrition per day (70) = 0
 
| nutrition per day (140) = 0
 
| nutrition per day (230) = 0
 
| market value = 10
 
 
}}
 
}}
 +
{{Info|'''Devilstrand mushroom''' is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in [[hydroponics]], and is entirely immune to blight. Mature devilstrand yields 6 [[devilstrand]].}}
  
All information here is up-to-date as of Alpha 17b.
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== Growing ==
 +
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#Devilstrand|Devilstrand]] research has been completed. Devilstrand mushrooms will begin dying to cold exposure at about {{Temperature|-10}}. Due to its long growing cycle, in many biomes it needs to be planted in a [[greenhouse]]. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
  
 +
{{Grow Table}}
  
{{Info|Devilstrand is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is immune to blight. Mature devilstrand yields 8 [[devilstrand]].}}
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== Economy ==
===Growing===
 
Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the [[research#devilstrand|devilstrand]] research has been completed. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 
 
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
| Gravel
 
| Soil
 
| Rich Soil
 
| Hydroponics
 
|-
 
! Fertility (%)
 
| 70
 
| 100
 
| 140
 
| 230
 
|-
 
! Grow Time (days)
 
| 55.52
 
| 38.86
 
| 27.76
 
| -
 
|-
 
! Base Yield/day<ref>Per plant</ref>
 
| 0.14
 
| 0.21
 
| 0.29
 
| -
 
|}
 
 
 
<references />
 
 
 
 
 
[[cotton plant|Cotton]] has roughly 5.16x the yield per day of devilstrand in gravel; 4.57x the yield per day in soil; and 4.18x the yield per day in rich soil. This is due to cotton's lower fertility sensitivity compared to devilstrand.
 
 
 
 
 
===Food Production===
 
Devilstrand doesn't yield any human-edible products.
 
 
 
 
 
===Economy===
 
 
Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 
Devilstrand's raw product is devilstrand, which has a market value of 10 [[silver]]. The refined product with the largest profit margin is a [[duster]], having a -22.56%<ref>70% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
 
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<div><li style="display: inline-table;">
 
{| {{STDT| c_24 text-center}}
 
{| {{STDT| c_24 text-center}}
 
! Ground Type
 
! Ground Type
Line 96: Line 52:
 
| -
 
| -
 
|}
 
|}
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</li></div>
 +
<references />
  
<references />
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Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
  
 +
Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.
  
Unlike [[cloth]] dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher '''work:ingredient value''' ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.
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== Gallery ==
 +
<gallery>
 +
Devilstrand mushroom a.png|Variant A
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Devilstrand mushroom b.png|Variant B
 +
</gallery>
  
 +
== Version history ==
 +
* [[Version/1.3.3066|1.3.3066]] - Nutrition increased from 0.15 -> 0.2
  
Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.
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{{Nav|plant|wide}}
  
{{nav|plant|wide}}
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[[Category:Plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Domesticated plants]]
 
[[Category:Resource plants]]
 
[[Category:Resource plants]]

Latest revision as of 02:04, 5 August 2024

Devilstrand

Devilstrand

This fragile mushroom was genetically engineered to produce a silk net that is both difficult to tear and soft to the touch. While the mushroom takes a very long time to grow, only exotic ultra-tech fabrics outperform its devilstrand fibers.
Some say it's called devilstrand because of its red color. Others think it owes its name to the greed it inspires in people.

Base Stats

Type
PlantDomesticated
Beauty
0 (1)
HP
85
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
22.5 days (41.54 days)
Work to Sow
400 ticks (6.67 secs)
Work to Harvest
200 ticks (3.33 secs)
Base Harvest Yield
6 Devilstrand
Min Skill
10 Plants
Min Fertility
70%
Fertility Sensitivity
100%
Min light to grow
50%

Creation

Required Research
Devilstrand
Technical
sowTags
Ground


Devilstrand mushroom is a player-growable production crop with a low yield, and very long growing cycle. Can't be sown in hydroponics, and is entirely immune to blight. Mature devilstrand yields 6 devilstrand.

Growing[edit]

Devilstrand has a base growing time of 22.5 days, needs a minimum soil fertility of 50%, and has a fertility sensitivity rating of 100%. Devilstrand can also only be sown by level 10 growers and above, and once the Devilstrand research has been completed. Devilstrand mushrooms will begin dying to cold exposure at about -10 °C (14 °F). Due to its long growing cycle, in many biomes it needs to be planted in a greenhouse. The following table details how long it takes for devilstrand to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] 59.34 41.54 29.67 N/A
    Base Yield/day[2] 0.1 0.14 0.2 N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Economy[edit]

    Devilstrand's raw product is devilstrand, which has a market value of 10 silver. The refined product with the largest profit margin is a duster, having a -22.56%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 0.72 1.03 1.44 -
    Refined 0.56 0.8 1.12 -
    1. 70% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.

    Unlike cloth dusters, you'll actually be better off selling devilstrand than devilstrand dusters. This is because cloth dusters have a higher work:ingredient value ratio compared to devilstrand dusters; a larger market value gain relative to the total value of the ingredients.

    Generally, you can't generate a profit from devilstrand dusters unless you have at least a level 15 crafter doing the tailoring - and even then, cloth dusters would still be leaps and bounds better for economic purposes.

    Gallery[edit]

    Version history[edit]

    • 1.3.3066 - Nutrition increased from 0.15 -> 0.2