Difference between revisions of "Turret"
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− | Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources. | + | '''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. |
− | There are | + | There are six constructable varieties: |
− | *[[ | + | * [[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s. |
− | *[[ | + | * [[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]]. |
− | *[[ | + | * [[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]]. |
+ | * [[Foam turret]] - an unmanned but pawn-activated turret that automatically targets and fires [[firefoam]] at any fires in range. | ||
+ | * [[Rocketswarm launcher]] - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range. | ||
+ | * [[Mortar]] - a manned turret-like structure that requires no power and fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow. | ||
+ | * [[Turret pack]]{{AnomalyIcon}} - a [[utility]] slot item that be deployed into a small turret similar to a mini-turret, but with a limited, self-contained power supply. | ||
+ | |||
+ | Additionally, there are also: | ||
+ | * [[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]]. | ||
+ | * [[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]]. | ||
+ | * [[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]]. | ||
+ | * [[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets. | ||
{{nav|security|wide}} | {{nav|security|wide}} | ||
− | [[Category:Security]] | + | {{disambiguation}} |
+ | [[Category:Security|#Turret]] |
Latest revision as of 10:24, 13 April 2024
Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
There are six constructable varieties:
- Mini-turret - weak and short ranged but small and cheap. Uses the mini-turret gun. Also found defending faction bases.
- Autocannon turret - powerful and fast firing with a medium range and cost. Uses the autocannon.
- Uranium slug turret - slow firing and costly but with very high damage, range and accuracy. Uses the uranium slug cannon.
- Foam turret - an unmanned but pawn-activated turret that automatically targets and fires firefoam at any fires in range.
- Rocketswarm launcher - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range.
- Mortar - a manned turret-like structure that requires no power and fires explosive mortar shell that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
- Turret pack - a utility slot item that be deployed into a small turret similar to a mini-turret, but with a limited, self-contained power supply.
Additionally, there are also:
- Auto inferno turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses a turret specific variant of the inferno cannon.
- Auto charge turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses the light charge blaster.
- Mini-slugger turret - defends Mechanoid clusters. Always hostile, never needs rearming. Uses the mini-slugger.
- Auto mortar - defends Mechanoid clusters. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.