Difference between revisions of "Packaged survival meal"

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(→‎Acquisition: corrected some broken english added precepts for scenarios under acquisition, albeit barely did any testing with it, i only tend to start with cannibal memes since its just the easiest)
 
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{{Define|Meal
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{{Rewrite|reason= Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary}}
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{{Infobox main|food
 +
| name = Packaged survival meal
 +
| image = Packaged survival meal a.png
 +
| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 0.25
 +
| marketvalue = 24
 +
| mass base = 0.3
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 14
 +
<!-- Ingestion -->
 +
| taste = Simple
 +
| max num to ingest at once = 1
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 450
 +
| work speed stat = Cooking Speed
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
| research = Packaged survival meal
 +
| skill 1 = cooking
 +
| skill 1 level = 8
 +
| resource 1 = Nutrition
 +
| resource 1 type = non-vegan
 +
| resource 1 amount = 0.3
 +
| resource 2 = Nutrition
 +
| resource 2 type = vegan
 +
| resource 2 amount = 0.3
 +
| bulk product amount = 4
 +
<!-- Technical -->
 +
| defName = MealSurvivalPack
 +
| preferability = Simple
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealSurvivalPack
 
| description = A high-quality packaged meal, manufactured for use in survival situations.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/SurvivalPack
 
| graphic path = Things/Item/Meal/SurvivalPack
 
| label = packaged survival meal
 
| label = packaged survival meal
 
| parent name = MealBase
 
| parent name = MealBase
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Fine
 
| joy offset = 0.02
 
| preferability = Fine
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 0.5
 
| flammability base = 1.0
 
| market value base = 25
 
| max hit points base = 50
 
| work to make base = 24
 
| mass = 0.3
 
 
}}
 
}}
{{Info|Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary source of food at the beginning of each game (except for a tribal start) before they set up a new source of food. They can also be cooked, minimum cooking skill 8, after research or found in crashed cargo pods. Packaged survival meals restore '''0.9 saturation''' and do not ever expire, meaning they do not require cold storage.}}
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{{Info|'''Packaged survival meals''', sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}
 +
 
 +
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a nutrition efficiency of 150%.  This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements. 
 +
 
 +
== Acquisition ==
 +
After researching Packaged Survival Meals, they can be crafted at a [[fueled stove]] or [[electric stove]] with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example, 6 [[rice]] and 6 [[meat]] can create a meal.
 +
 
 +
Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals.
 +
 
 +
The [[Scenario system#Crashlanded|Crashlanded scenario]] gives 50 Packaged Survival Meals. The [[Scenario system#The_Rich_Explorer|Rich Explorer scenario]] and the [[Scenario system#The_Mechanitor|Mechanitor scenario]]{{BiotechIcon}} each give 40 Packaged Survival Meals. The [[Scenario system#The_Sanguophage|Sanguophage scenario]]{{BiotechIcon}} gives 30 Packaged Survival Meals, the ingredients for Packaged Survival Meals depend on the starting [[ideoligion]]'s{{IdeologyIcon}} precepts, with cannibalism: preferred and above they contain human meat {{Check Tag|Needs testing|Cannibalism has been tested but meat eating and fungus has not been. presumably disapproved would have no impact due to the precept being fine with neutral meals but required would have meals containing meat}}
 +
With the [[Ideology DLC]]{{IdeologyIcon}} Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.
 +
 
 +
== Analysis ==
 +
 
 +
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value.
 +
 
 +
=== Comparison to pemmican ===
 +
When packaged survival meals are compared to [[pemmican]]:
 +
 
 +
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
 +
* Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details.
 +
* Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
 +
* Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
 +
* Packaged survival meals require 43% less work to make.
 +
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
 +
* Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
 +
* Packaged survival meals are accepted by all traders; pemmican may not be.
 +
 
 +
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
 +
 
 +
=== Money making ===
 +
{{Rewrite|section=1|reason=1) copy editing 2) price gain over materials only really matters when you're buying the materials - if you can get an equivalent amount of meat for less work, that's better than using eggs because they nominally cost less unless you're selling the meat. the disparity doesn't matter, only value/work and value/tile}}
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Package Survival Meals are amazing source  for money making, they never rot (compared to the ingredients necessary to make them) are easier to store (both in storage condition and $/title, are easy to mass produce, give a high work/profit ratio (at the cost of high meterial cost) and can be sold to every trader. If you need some immediate money, you can hunt some animals & harvest some berries to quickly gain some profit. Each PSM requires 6 units of meat (worth 2$) and 6 unit of vegetable (worth 1.1$) for a total of 18.6$ of market value, ending in a total of 5.4$ profit for 4.5 seconds of work, by mass producing PSMs a huge profit can be accumulated over a fairly short amount of time, given how the price of PSMs is independent of thier ingredients, this can be further enhanced by using chicken/duck eggs instead of meat (8.4$ profit), using human meat instead of normal meat (12.6$ profit) or using insect meat (14.4$ profit). Using turkey egg is also technically profitable (4.4$ profit) but since there's no unfertilized ver. of egg, letting the egg hatch and using the meat of hatched turkey is usually better (unless the egg is spoiled for some reason), usage of berries as vegetable reduces the gain by 0.6$ market value and usage of toxipotatoes increases it by 1.9$ of market value. It is worth mentioning that Using human meat, insect meat and if Ideology DLC,raw fungus is a very viable method as they (usually) give negetive mood penalty 2 colonists, making them inferior in actual colony use.
 +
 
 +
Given the high material cost nature of PSMs and the food nature of this ingredients, care must be taken to leave enough food for your colonists & not sale all the food colony has. In most colonies, having some extra growing zone of food is advisable in case of disaster, if nothing happens, the extra vegetable can be combined with some meat (whether gathered by hunting, ranching, manhunter packs, butchering human or infestations) to be turned into some easy money. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money {{Check Tag|Detail needed|How big the growing zone has to be?}} this can turn into a pretty self-sustainable way to gain money with PSMs over time.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Packaged survival meal a.png|One packaged survival meal
 +
Packaged survival meal b.png|Partial stack
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Packaged survival meal c.png|Full stack
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</gallery>
 +
<gallery>
 +
Carnivore packaged survival meal a.png|One carnivore packaged survival meal
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Carnivore packaged survival meal b.png|Partial stack
 +
Carnivore packaged survival meal c.png|Full stack
 +
</gallery>
 +
<gallery>
 +
Vegetarian packaged survival meal a.png|One vegetarian packaged survival meal
 +
Vegetarian packaged survival meal b.png|Partial stack
 +
Vegetarian packaged survival meal c.png|Full stack
 +
</gallery>
 +
 
 +
== Version history ==
 +
* [[Version/1.2.2719|1.2.2719]] - Fix: Incorrect calculation for packaged survival meal bulk recipe.
  
They are made with 0.3 nutrition worth of animal ingredients and 0.3 nutrition worth of plant ingredients at fueled stoves and electric stoves. This is not as efficient compared to other means of food preparation such as [[fine meal]]s, so it's best not to prepare these for regular colony use.
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<gallery>
 +
Packaged survival meal old 2.png|Texture from A14
 +
Packaged survival meal old.png|Texture from before A14
 +
</gallery>
  
Unlike other meals, packaged survival meals can be sold to traders and friendly settlements.  The price is only ~4% higher than the raw ingredients, however.
+
{{nav|Food|wide}}
 +
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 05:08, 30 October 2024

Packaged survival meal

Packaged survival meal

A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.

Base Stats

Type
FoodMeal
Market Value
24 Silver
Stack Limit
10
Mass
0.3 kg
HP
50
Deterioration Rate
0.25
Flammability
100%
Path Cost
14 (48%)

Ingestion

Nutrition
0.9
Taste
Simple
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Required Research
Packaged survival meal
Skill Required
Cooking 8
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan)
Technical
defName
MealSurvivalPack
Preferability
Simple
Bulk Product Amount
Packaged survival meal


Packaged survival meals, sometimes abbreviated as 'PSM', are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still deteriorate. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.

Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a nutrition efficiency of 150%. This is not as efficient compared to other meals such as fine meals, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.

Acquisition[edit]

After researching Packaged Survival Meals, they can be crafted at a fueled stove or electric stove with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example, 6 rice and 6 meat can create a meal.

Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals.

The Crashlanded scenario gives 50 Packaged Survival Meals. The Rich Explorer scenario and the Mechanitor scenarioContent added by the Biotech DLC each give 40 Packaged Survival Meals. The Sanguophage scenarioContent added by the Biotech DLC gives 30 Packaged Survival Meals, the ingredients for Packaged Survival Meals depend on the starting ideoligion'sContent added by the Ideology DLC precepts, with cannibalism: preferred and above they contain human meat [Needs testing] With the Ideology DLCContent added by the Ideology DLC Packaged Survival Meals have three colors, red if containing meat, green if containing solely vegetables and yellow is default and can be created if the meal solely uses animal products.

Analysis[edit]

Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; insect meat and human meat can be converted into packaged survival meals to sell at full value.

Comparison to pemmican[edit]

When packaged survival meals are compared to pemmican:

  • Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
  • Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the Pemmican page for details.
  • Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
  • Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
  • Packaged survival meals require 43% less work to make.
  • Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
  • Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
  • Packaged survival meals are accepted by all traders; pemmican may not be.

This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.

Money making[edit]

Package Survival Meals are amazing source for money making, they never rot (compared to the ingredients necessary to make them) are easier to store (both in storage condition and $/title, are easy to mass produce, give a high work/profit ratio (at the cost of high meterial cost) and can be sold to every trader. If you need some immediate money, you can hunt some animals & harvest some berries to quickly gain some profit. Each PSM requires 6 units of meat (worth 2$) and 6 unit of vegetable (worth 1.1$) for a total of 18.6$ of market value, ending in a total of 5.4$ profit for 4.5 seconds of work, by mass producing PSMs a huge profit can be accumulated over a fairly short amount of time, given how the price of PSMs is independent of thier ingredients, this can be further enhanced by using chicken/duck eggs instead of meat (8.4$ profit), using human meat instead of normal meat (12.6$ profit) or using insect meat (14.4$ profit). Using turkey egg is also technically profitable (4.4$ profit) but since there's no unfertilized ver. of egg, letting the egg hatch and using the meat of hatched turkey is usually better (unless the egg is spoiled for some reason), usage of berries as vegetable reduces the gain by 0.6$ market value and usage of toxipotatoes increases it by 1.9$ of market value. It is worth mentioning that Using human meat, insect meat and if Ideology DLC,raw fungus is a very viable method as they (usually) give negetive mood penalty 2 colonists, making them inferior in actual colony use.

Given the high material cost nature of PSMs and the food nature of this ingredients, care must be taken to leave enough food for your colonists & not sale all the food colony has. In most colonies, having some extra growing zone of food is advisable in case of disaster, if nothing happens, the extra vegetable can be combined with some meat (whether gathered by hunting, ranching, manhunter packs, butchering human or infestations) to be turned into some easy money. It can be worthy to have a dedicated rice growing zone that is normally set to not growing so in case of any event that gives lots of meat, you can grow the vegetable to even the food used to gain money [Detail needed] this can turn into a pretty self-sustainable way to gain money with PSMs over time.

Gallery[edit]

Version history[edit]

  • 1.2.2719 - Fix: Incorrect calculation for packaged survival meal bulk recipe.