Difference between revisions of "Vegetarian fine meal"

From RimWorld Wiki
Jump to navigation Jump to search
 
(41 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub}}{{See also|Fine meal|Carnivore fine meal}}{{Define|Meal
+
{{See also|Fine meal|Carnivore fine meal}}
 +
{{Infobox main|food
 +
| name = Vegetarian fine meal
 +
| image = Vegetarian fine meal a.png
 +
| description = A complex dish assembled with care from vegetarian ingredients.
 +
<!-- Base Stats -->
 +
| type = Food
 +
| type2 = Meal
 +
| hp = 50
 +
| deterioration = 10
 +
| marketvalue = 20
 +
| mass base = 0.44
 +
| flammability = 1
 +
| stack limit = 10
 +
| path cost = 14
 +
<!-- Ingestion -->
 +
| taste = Fine
 +
| ingested direct thought = AteFineMeal
 +
| max num to ingest at once = 1
 +
| days to rot = 4
 +
| nutrition = 0.9
 +
<!-- Creation -->
 +
| work to make = 450
 +
| work speed stat = Cooking Speed
 +
| production facility 1 = Fueled stove
 +
| production facility 2 = Electric stove
 +
| skill 1 = Cooking
 +
| skill 1 level = 6
 +
| resource 1 = Nutrition
 +
| resource 1 type = vegetarian
 +
| resource 1 amount = 0.75
 +
| bulk product amount = 4
 +
<!-- Technical -->
 +
| defName = MealFine
 +
| preferability = Fine
 +
<!-- Unused -->
 
| always haulable = true
 
| always haulable = true
| def name = MealFine
 
| description = A complex dish assembled with care from vegetarian ingredients.
 
 
| draw gui overlay = true
 
| draw gui overlay = true
 +
| eat effect = EatVegetarian
 
| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Meal/Fine
 
| graphic path = Things/Item/Meal/Fine
 
| label = fine meal
 
| label = fine meal
 
| parent name = MealRottable
 
| parent name = MealRottable
| path cost = 15
 
 
| resource readout priority = Last
 
| resource readout priority = Last
 
| selectable = true
 
| selectable = true
 
| social properness matters = true
 
| social properness matters = true
| stack limit = 10
+
| sound eat = Meal_Eat
 
| thing class = Meal
 
| thing class = Meal
 
| ticker type = Rare
 
| ticker type = Rare
| eat effect = EatVegetarian
 
| ingested direct thought = AteFineMeal
 
| max num to ingest at once = 1
 
| nutrition = 0.90
 
| sound eat = Meal_Eat
 
| taste = Fine
 
| joy offset = 0.045
 
| preferability = Fine
 
 
| use hit points = true
 
| use hit points = true
| deterioration rate base = 10
 
| flammability base = 1.0
 
| market value base = 20
 
| max hit points base = 50
 
| work to make base = 8
 
| mass = 0.44
 
| days to rot = 4
 
 
}}
 
}}
{{Info|A '''vegetarian fine meal''' is a variant of the [[fine meal]] and is created at an [[electric stove]] or [[fueled stove]]. It requires 0.75 [[nutrition]] from non-meat animal products ([[milk]] or [[eggs]]) or vegetables (15 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. All fine meals provides 0.9 nutrition.}}
+
{{Info|A '''vegetarian fine meal''' is a variant of the [[fine meal]] created from vegetarian ingredients.}}
 +
 
 +
== Acquisition ==
 +
Vegetarian fine meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. Each meal requires 0.75 units of [[nutrition]] from vegetable or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 +
 
 +
Functionally identical [[fine meal]]s can be [[Work#Cook|cooked]] at a [[{{Q|Fine meal|Production Facility 1}}]] or [[{{Q|Fine meal|Production Facility 2}}]]. A (vegetarian) fine meal requires 0.25 units of [[nutrition]] from vegan items, 0.25 units of animal products -- this is equal to 5 units of raw vegetables and 5 units of [[milk]] or an equivalent nutritional yield of animal products. They require {{Ticks|{{Q|Fine meal|Work To Make}}}} of work to make, and a [[{{Q|Fine meal|Skill 1}}]] skill of {{Q|Fine meal|Skill 1 Level}}.
 +
 
 +
== Summary ==
 +
A fine meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 0.75 nutrition of [[raw food]] to create, vegetarian fine meals provide 120% nutrition efficiency, which is less than regular fine meals.
 +
 
 +
Eating a fine meal or its variants gives the {{Thought|desc=I ate a really tasty fine meal. Yum!|label=ate fine meal|value=+5|stack=1|duration=1}}. This replaces the {{Thought|desc=That lavish meal was amazing. It nourished my body and my soul.|label=ate lavish meal|value=+12|stack=1|duration=1}} from [[lavish meal]] if present. If [[Ideology DLC]] {{IdeologyIcon}} is active and the meal was made out of [[raw fungus]], its normal moodlet will also be applied.
 +
 
 +
== Analysis ==
 +
Vegetarian fine meals are useful for the [[fine meal]] mood boost if [[meat]] is unavailable, or if it is forbidden by [[ideoligion]]{{IdeologyIcon}}.
 +
 
 +
Vegetarian fine meals are reasonable for daily use, even if they are less nutrition efficient than simple or fine meals. In fact, going out of your way to obtain meat can take ''more'' time than just making vegetarian meals. For reference, you would need to grow +{{%|(.75 / .5) - 1}} more food to make vegetarian fine meals. The time spent hunting animals can take longer due to travel time and missed shots.
 +
 
 +
=== Meal Work Comparison ===
 +
To establish how much extra work a vegetarian fine meal would take, we would need an estimate of how much is required to feed a pawn with (vegetarian) [[simple meal]]s. In [[difficulty|Losing is Fun]], 25 tiles in regular soil is a rough over-estimate of what would feed a baseline pawn with year-round growing, assuming a competent planter and simple meals.
 +
 
 +
[[File:Growing vegetarian fine.png|thumb|right|350px|Extra planting work required to grow veg. fine meals.<br>Left: Food to feed 1 colonist with simple meals.<br>Right: ''Extra'' food from simple meals to make vegetarian meals.]]
 +
If you were planting 25 tiles of crop to feed per colonist beforehand, you'd need to plant 38 crops to feed colonists using vegetarian fine meals. With an extra 13 crops of food, it would take a healthy Plants 8 grower an average of {{Ticks/gametime/hours| 13 * 370}} more work for every harvest. [[Rice plant]]s take ~ 5.54 days to grow in regular soil when considering day/night cycles.
 +
 
 +
* With rice, you'll need an extra {{Ticks|{{#expr: 13 * 370 / 5.54 round 1}}}} of Plants work, per day per colonist.
 +
* With [[corn plant|corn]] in regular soil, it'd take only an extra {{Ticks|{{#expr: 13 * 370 / 20.86 round 1}}}} of Plants work for the same thing.
 +
* By spending a single game-hour of work, you could upgrade {{#expr: 2500 / (13 * 370 / 5.54) round 1}} colonists from simple to vegetarian fine using ''rice'', and {{#expr: 2500 / (13 * 370 / 20.86) round 1}} colonists with corn.
 +
 
 +
Remember that these values are for a grower with Plants 8. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.
 +
 
 +
This analysis makes multiple key assumptions. First, it neglects the "spike" in work caused by each harvest. Second, it assumes a temperate, year-round ground biome with 0 negative events harming your crop production. Finally, it does not include the extra, pre-skill {{Ticks|{{#expr: {{P|Work To Make}} - {{Q|Simple meal|Work To Make}} }}}} of work required to actually cook a fine meal (of any type). After taking these assumptions in mind, you can compare it to the effort of gathering meat.
 +
 
 +
Overall, vegetarian fine meals are very affordable in terms of work. Growing more food is a simple task, especially in temperate and warm [[biome]]s. If a [[cold snap]] or [[toxic fallout]] ruins your food supply, you could always switch back to simple meals, giving you a nice food buffer. (Assuming you don't cook all your food right away.)
  
Producing a vegetarian fine meal requires 0.75 nutrition in ingredients, but produces 0.9 nutrition in results -- an 20% net nutrition gain.  
+
== Gallery ==
 +
<gallery>
 +
Vegetarian fine meal a.png|One vegetarian fine meal
 +
Vegetarian fine meal b.png|Partial stack
 +
Vegetarian fine meal c.png|Full stack
 +
</gallery>
  
==Version History==
+
== Version history ==
* [[Version/1.3.3066|1.3.3066]] - added
+
* [[Version/1.3.3066|1.3.3066]] - Added
* [[Version/1.3.3074|1.3.3074]] - new graphics.
+
* [[Version/1.3.3074|1.3.3074]] - New graphics.
 
* [[Version/1.3.3087|1.3.3087]] - Vegetarian meals now allow animal products as ingredients.
 
* [[Version/1.3.3087|1.3.3087]] - Vegetarian meals now allow animal products as ingredients.
  
 
<gallery>
 
<gallery>
Vegetarian fine meal Old.png|Texture between version 1.3.3066 and 1.3.3074
+
Vegetarian fine meal old.png|Texture between version 1.3.3066 and 1.3.3074
 
</gallery>
 
</gallery>
{{nav|Food|wide}}
+
 
 +
{{Nav|Food|wide}}
 +
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]

Latest revision as of 03:45, 27 April 2024

Vegetarian fine meal

Vegetarian fine meal

A complex dish assembled with care from vegetarian ingredients.

Base Stats

Type
FoodMeal
Market Value
20 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
14 (48%)

Ingestion

Nutrition
0.9
Taste
Fine
Ingested Direct Thought
AteFineMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 6
Work To Make
450 ticks (7.5 secs)
Work Speed Stat
Cooking Speed
Resources to make
0.75 Nutrition (vegetarian)
Technical
defName
MealFine
Preferability
Fine
Bulk Product Amount
Vegetarian fine meal


A vegetarian fine meal is a variant of the fine meal created from vegetarian ingredients.

Acquisition[edit]

Vegetarian fine meals can be cooked at a Fueled stove or Electric stove. Each meal requires 0.75 units of nutrition from vegetable or animal products (milk or eggs), 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.

Functionally identical fine meals can be cooked at a Fueled stove or Electric stove. A (vegetarian) fine meal requires 0.25 units of nutrition from vegan items, 0.25 units of animal products -- this is equal to 5 units of raw vegetables and 5 units of milk or an equivalent nutritional yield of animal products. They require 450 ticks (7.5 secs) of work to make, and a Cooking skill of 6.

Summary[edit]

A fine meal can be eaten by humans or animals for 0.9 nutrition. As it takes 0.75 nutrition of raw food to create, vegetarian fine meals provide 120% nutrition efficiency, which is less than regular fine meals.

Eating a fine meal or its variants gives the +5 Ate fine meal mood for 1 day. This replaces the +12 Ate lavish meal mood for 1 day from lavish meal if present. If Ideology DLC Content added by the Ideology DLC is active and the meal was made out of raw fungus, its normal moodlet will also be applied.

Analysis[edit]

Vegetarian fine meals are useful for the fine meal mood boost if meat is unavailable, or if it is forbidden by ideoligionContent added by the Ideology DLC.

Vegetarian fine meals are reasonable for daily use, even if they are less nutrition efficient than simple or fine meals. In fact, going out of your way to obtain meat can take more time than just making vegetarian meals. For reference, you would need to grow +50% more food to make vegetarian fine meals. The time spent hunting animals can take longer due to travel time and missed shots.

Meal Work Comparison[edit]

To establish how much extra work a vegetarian fine meal would take, we would need an estimate of how much is required to feed a pawn with (vegetarian) simple meals. In Losing is Fun, 25 tiles in regular soil is a rough over-estimate of what would feed a baseline pawn with year-round growing, assuming a competent planter and simple meals.

Extra planting work required to grow veg. fine meals.
Left: Food to feed 1 colonist with simple meals.
Right: Extra food from simple meals to make vegetarian meals.

If you were planting 25 tiles of crop to feed per colonist beforehand, you'd need to plant 38 crops to feed colonists using vegetarian fine meals. With an extra 13 crops of food, it would take a healthy Plants 8 grower an average of 4,810 ticks (1.92 in-game hours) more work for every harvest. Rice plants take ~ 5.54 days to grow in regular soil when considering day/night cycles.

  • With rice, you'll need an extra 868.2 ticks (14.47 secs) of Plants work, per day per colonist.
  • With corn in regular soil, it'd take only an extra 230.6 ticks (3.84 secs) of Plants work for the same thing.
  • By spending a single game-hour of work, you could upgrade 2.9 colonists from simple to vegetarian fine using rice, and 10.8 colonists with corn.

Remember that these values are for a grower with Plants 8. If you have anyone better than Plants 8, or if you are playing on a lower difficulty than Losing is Fun, then you'll need even less work.

This analysis makes multiple key assumptions. First, it neglects the "spike" in work caused by each harvest. Second, it assumes a temperate, year-round ground biome with 0 negative events harming your crop production. Finally, it does not include the extra, pre-skill 150 ticks (2.5 secs) of work required to actually cook a fine meal (of any type). After taking these assumptions in mind, you can compare it to the effort of gathering meat.

Overall, vegetarian fine meals are very affordable in terms of work. Growing more food is a simple task, especially in temperate and warm biomes. If a cold snap or toxic fallout ruins your food supply, you could always switch back to simple meals, giving you a nice food buffer. (Assuming you don't cook all your food right away.)

Gallery[edit]

Version history[edit]