Difference between revisions of "Simple meal"
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Line 24: | Line 24: | ||
| production facility 2 = Fueled stove | | production facility 2 = Fueled stove | ||
| production facility 3 = Electric stove | | production facility 3 = Electric stove | ||
+ | | skill 1 = cooking | ||
+ | | resource 1 = Nutrition | ||
+ | | resource 1 type = any | ||
+ | | resource 1 amount = 0.4 | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = MealSimple | | defName = MealSimple |
Revision as of 17:09, 18 April 2022
Simple meal
A simple meal quickly cooked from a few ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Recreation Offset
- 2%
- Maximum To Ingest
- 1
Creation
- defName
- MealSimple
- Preferability
- Simple
A simple meal is created at an electric stove, fueled stove, or a campfire and requires 0.5 total nutrition from any raw food (e.g. any combination of 10 meat, milk, or vegetables. 1 egg is equivalent to 5 meat.) to create. No cooking skill is required to create this meal. When eaten it provides no thought bonus or penalty. A simple meal provides 0.9 nutrition.
Producing a simple meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. Upgrading from eating raw food to simple meals is a huge upgrade, since:
- Simple meals give 80% more nutrition than raw food.
- Simple meals avoid the -7 negative moodlet for eating raw food.
- Simple meals have a lower chance of giving food poisoning, assuming a clean cooking area and a chef with a cooking stat of 3 or better.
If you have both meat and vegetables and sufficient skill, fine meals are superior options as they have the same nutrition increase but also provides a mood buff.
Version History
- 0.2.363 - added