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Revision as of 17:35, 15 October 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Barkskin
A dryad caste specialized in absorbing hits during combat. Barkskin dryads are covered by a thick bark-like hide which is partly formed by the Gauranlen tree itself. Under human influence, it can act as a damage-absorbing fighter.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Armor
- Armor - Sharp
- 70%
- Armor - Blunt
- 40%
Pawn Stats
- Move Speed
- 3.2 c/s
- Health Scale
- 90% HP
- Body Size
- 0.65
- Mass - Baby
- 7.8 kg
- Mass - Juvenile
- 19.5 kg
- Mass - Adult
- 39 kg
- Carrying Capacity
- 49 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- Intermediate
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.25
- tradeTags
- AnimalDryad
Barkskin are a caste of Dryads, a type of animal added by the Ideology DLC. Slow but tough, the barkskin soaks hits for your other fighters.
Summary
All dryads, including the barkskin, are produced by a Gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
Attacks
Barkskin dryads are fairly weak combatants. Even with their amazing armor, they are roughly on par with most dogs as individual fighters.
Melee Attacks | Damage Amount | Cooldown |
---|---|---|
Scratch | 8 | 2 sec |
Bite | 9 | 2.0 sec |
Blunt | 4 | 2.0 sec |
Armor
Armor |
---|
Barkskins have similar armor to a thrumbo (with more Sharp armor), but they don't quite compare - dryads have a health scale of 0.9, similar to a human and over 8x less than a proper thrumbo.
Analysis
Barkskins do one thing well: tank hits for your colonists. While your pawns fire from a distance, barkskins can face enemy attacks. Thanks to the unique properties of dryads, they can heal up permanent injuries in 3 days, and don't need immediate tending, making them very cheap blocking animals. Barkskins will also engage enemies in melee, which means that they won't be firing their gun. Friendly fire is a possibility, but barkskins are small (avoiding hits), and they can be used as direct cover.
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Fix: Dryads are affected by disease incidents.
- 1.3.3101 - Blunt armor increased from 30% to 40%, sharp armor increased from 60% to 70%.