Difference between revisions of "Food"

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(Added baby food and hemogen pack)
(Template:Temperature; automated tabel)
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'''Food''' is the basic source of nutrition to both [[human]]s and [[animals]]. Consuming food provides [[saturation]]. Deprivation of food leads to [[malnutrition]] and, if prolonged, [[death]].
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'''Food''' is the basic source of nutrition to both [[human]]s and [[animals]]. Consuming food provides [[saturation]]. Deprivation of food leads to [[malnutrition]] and, if prolonged, [[death]].
  
== Raw Food ==
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== Raw food ==
 
{{for|a list of raw food items| Raw food}}
 
{{for|a list of raw food items| Raw food}}
 
Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and [[meat]] will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well.  
 
Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and [[meat]] will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an [[electric stove]], [[fueled stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser]] as well.  
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Raw food can be obtained from a variety of sources:
 
Raw food can be obtained from a variety of sources:
 
* [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]].  
 
* [[plants|Wild bushes]] can be [[harvest]]ed to give [[agave]] and [[berry bush|berries]].  
* [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals).
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* [[Growing zone]]s can be used to plant [[Rice plant|rice]], [[Potato plant|potatoes]], [[Corn plant|corn]], [[Strawberry plant|strawberries]] and [[haygrass]] (for domesticated animals).
 
**[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
 
**[[Hydroponics basin]]s can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
* Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]].
+
* Meat is obtained from fresh non-mechanoid corpses, whether hunted or if they died via other means. [[Human resources|Corpses]] may be eaten raw or butchered at a [[butcher table]].
 
* Occasional drops from [[Events#Cargo Pods|cargo pods]].
 
* Occasional drops from [[Events#Cargo Pods|cargo pods]].
  
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* Items dropped in an area without a roof will [[Deterioration|deteriorate]].
 
* Items dropped in an area without a roof will [[Deterioration|deteriorate]].
  
* Storage in temperature above 0°C will spoil over time as well, though temperatures below 10°C will slow down spoiling by a factor of 1 divided by the temperature in C. See [[Temperature#Temperature_Thresholds|Temperature]] for details. A freezer room can be created by placing enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
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* Storage in temperature above {{Temperature|0}} will spoil over time as well, though temperatures below {{Temperature|10}} will slow down spoiling by a factor of 1 divided by the temperature in Celsius (C). See [[Temperature#Temperature_Thresholds|Temperature]] for details. A freezer room can be created by placing enough [[Cooler]]s in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm [[biomes]].
  
Note that spoiling food and item deterioration are separate mechanics. For example: a [[raider]] is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating.
+
Note that spoiling food and item deterioration are separate mechanics. For example: a [[raider]] is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating.
  
Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook.
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Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook.
  
 +
== Comparison table ==
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
{|{{STDT| sortable c_03}}
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{{#ask:[[Type::Food]] | mainlabel=- | sort=Nutrition | order=descending | headers=plain | class=sortable c_03 text-center table
|-
+
  | ?Image # 16px=
!colspan="4" scope="col"| Food deterioration rates
+
  | ?=Name
|-
+
| ?Nutrition
! style="text-align: left" colspan='2' | Food item
+
  | ?Taste
! style="text-align: left" | Deterioration rate (per day) || Days to Rot
+
  | ?Deterioration Rate Base=Deterioration<br/>rate (per day)
|-
+
| ?Days To Start Rot Base=Days to Rot
|{{Icon Small|Meat}}                  || [[meat|Raw meat]]          ||style="text-align:center;"|{{Q|Meat|Deterioration Rate Base}}      ||style="text-align:center;"|{{Q|Meat|Days To Start Rot Base}}
+
}}
|-
 
|{{Icon Small|Potatoes}}              || [[Potatoes]]               ||style="text-align:center;"|{{Q|Potatoes|Deterioration Rate Base}}  ||style="text-align:center;"|{{Q|Potatoes|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Agave fruit}}            || [[Agave fruit]]            ||style="text-align:center;"|{{Q|Agave fruit|Deterioration Rate Base}}  ||style="text-align:center;"|{{Q|Agave fruit|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Berries}}                || [[Berries]]                ||style="text-align:center;"|{{Q|Berries|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Berries|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Corn}}                  || [[Corn]]                  ||style="text-align:center;"|{{Q|Corn|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Corn|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Raw fungus}}            || [[Raw fungus]]            ||style="text-align:center;"|{{Q|Raw fungus|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Raw fungus|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Rice}}                  || [[Rice]]                  ||style="text-align:center;"|{{Q|Rice|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Rice|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Beer}}                  || [[Beer]]                  ||style="text-align:center;"|{{Q|Beer|Deterioration Rate Base}}      ||style="text-align:center;"|{{Q|Beer|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Chocolate}}              || [[Chocolate]]              ||style="text-align:center;"|{{Q|Chocolate|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Chocolate|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Packaged survival meal}} || [[Packaged survival meal]] ||style="text-align:center;"|{{Q|Packaged survival meal|Deterioration Rate Base}} ||style="text-align:center;"|{{Q|Packaged survival meal|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Pemmican}}              || [[Pemmican]]              ||style="text-align:center;"|{{Q|Pemmican|Deterioration Rate Base}}              ||style="text-align:center;"|{{Q|Pemmican|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Nutrient paste meal}}    || [[Nutrient paste meal]]    ||style="text-align:center;"|{{Q|Nutrient paste meal|Deterioration Rate Base}}    ||style="text-align:center;"|{{Q|Nutrient paste meal|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Simple meal}}            || [[Simple meal]]            ||style="text-align:center;"|{{Q|Simple meal|Deterioration Rate Base}}            ||style="text-align:center;"|{{Q|Simple meal|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Fine meal}}              || [[Fine meal]]              ||style="text-align:center;"|{{Q|Fine meal|Deterioration Rate Base}}              ||style="text-align:center;"|{{Q|Fine meal|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Lavish meal}}            || [[Lavish meal]]            ||style="text-align:center;"|{{Q|Lavish meal|Deterioration Rate Base}}            ||style="text-align:center;"|{{Q|Lavish meal|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Eggs}}                  || [[Eggs]]                  ||style="text-align:center;"|{{Q|Eggs|Deterioration Rate Base}}                  ||style="text-align:center;"|{{Q|Eggs|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Milk}}                  || [[Milk]]                  ||style="text-align:center;"|{{Q|Milk|Deterioration Rate Base}}                  ||style="text-align:center;"|{{Q|Milk|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Hay}}                    || [[Hay]]                    ||style="text-align:center;"|{{Q|Hay|Deterioration Rate Base}}                    ||style="text-align:center;"|{{Q|Hay|Days To Start Rot Base}}
 
|-
 
|{{Icon Small|Kibble}}                || [[Kibble]]                ||style="text-align:center;"|{{Q|Kibble|Deterioration Rate Base}}                ||style="text-align:center;"|{{Q|Kibble|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Insect jelly}}          || [[Insect jelly]]          ||style="text-align:center;"|{{Q|Insect jelly|Deterioration Rate Base}}          ||style="text-align:center;"|{{Q|Insect jelly|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Baby food}}              || [[Baby food]]              ||style="text-align:center;"|{{Q|Baby food|Deterioration Rate Base}}              ||style="text-align:center;"|{{Q|Baby food|Days To Start Rot Base}}-
 
|-
 
|{{Icon Small|Hemogen pack}}          || [[Hemogen pack]]          ||style="text-align:center;"|{{Q|Hemogen pack|Deterioration Rate Base}}          ||style="text-align:center;"|{{Q|Hemogen pack|Days To Start Rot Base}}-
 
|}
 
 
</li><div>
 
</li><div>
  
==Version history==
+
== Version history ==
*[[Version/0.8.657|0.8.657]] - Now spoils without refrigeration
+
* [[Version/0.8.657|0.8.657]] - Now spoils without refrigeration
 
* [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals.
 
* [[Version/0.9.722|0.9.722]] - Food poisoning added. [[Skills#Cooking|Bad cooks]] are more likely to accidentally poison meals.
  
 
{{nav|Food|wide}}
 
{{nav|Food|wide}}
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 16:13, 22 October 2022

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Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Food is the basic source of nutrition to both humans and animals. Consuming food provides saturation. Deprivation of food leads to malnutrition and, if prolonged, death.

Raw food

Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at an electric stove, fueled stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.

Raw food can be obtained from a variety of sources:

Degradation

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.

Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.

  • Items dropped in an area without a roof will deteriorate.
  • Storage in temperature above 0 °C (32 °F) will spoil over time as well, though temperatures below 10 °C (50 °F) will slow down spoiling by a factor of 1 divided by the temperature in Celsius (C). See Temperature for details. A freezer room can be created by placing enough Coolers in proportion to its size, the bigger the storage the more coolers required. In the early game, this can pose a threat if located on warm biomes.

Note that spoiling food and item deterioration are separate mechanics. For example: a raider is killed and drops a fine meal outdoors when the temperature is below freezing. That meal will still deteriorate and eventually disappear when its HP reaches 0, even though it will get no closer to spoiling. Conversely, a meal stored inside a stockpile at room temperature will spoil rather than deteriorating.

Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no negative effect. Food poisoning comes from other sources, such as a messy kitchen or unskilled cook.

Comparison table

  •  NameNutritionTasteDeterioration
    rate (per day)
    Days to Rot
    Lavish meal a.pngLavish meal1Lavish104
    Vegetarian lavish meal a.pngVegetarian lavish meal1Lavish104
    Carnivore lavish meal a.pngCarnivore lavish meal1Lavish104
    Vegetarian fine meal a.pngVegetarian fine meal0.9Fine104
    Packaged survival meal a.pngPackaged survival meal0.9Simple0.25
    Fine meal a.pngFine meal0.9Fine104
    Nutrient paste meal a.pngNutrient paste meal0.9Awful100.75
    Simple meal a.pngSimple meal0.9Simple104
    Carnivore fine meal a.pngCarnivore fine meal0.9Fine104
    Egg small b.pngOstrich egg (fert.)0.6Raw215
    Cassowary egg (fert.) b.pngCassowary egg (fert.)0.5Raw215
    Egg small b.pngGoose egg (unfert.)0.5Raw215
    Emu egg (fert.) b.pngEmu egg (fert.)0.5Raw215
    Egg small b.pngGoose egg (fert.)0.5Raw215
    Turkey egg (fert.) b.pngTurkey egg (fert.)0.5Raw215
    Egg small b.pngChicken egg (fert.)0.25Raw215
    Tortoise egg (fert.) b.pngTortoise egg (fert.)0.25Raw215
    Duck egg (unfert.) b.pngDuck egg (unfert.)0.25Raw1015
    Duck egg (fert.) b.pngDuck egg (fert.)0.25Raw215
    Egg oval b.pngIguana egg (fert.)0.25Raw215
    Egg oval b.pngCobra egg (fert.)0.25Raw215
    Egg small b.pngChicken egg (unfert.)0.25Raw215
    HemogenPack c.pngHemogen pack0.15
    Chocolate c.pngChocolate0.1Fine8
    Twistedmeat c.pngTwisted meat0.05Raw62
    Kibble.pngKibble0.05Raw6
    Meat human c.pngHuman meat0.05Raw62
    Pemmican c.pngPemmican0.05Simple270
    Rice.pngRice0.05Raw640
    Meat big c.pngMeat0.05Raw62
    Toxipotatoes.pngToxipotatoes0.05Raw660
    Raw fungus.pngRaw fungus0.05Raw40
    Berries.pngBerries0.05Simple614
    Potatoes.pngPotatoes0.05Raw630
    Hay c.pngHay0.05660
    Milk.pngMilk0.05Raw1014
    Agave fruit.pngAgave fruit0.05Raw625
    BabyFood c.pngBaby food0.05Terrible14
    Insect jelly c.pngInsect jelly0.05Fine6
    Insect meat c.pngInsect meat0.05Raw62
    Corn.pngCorn0.05Raw660
  • Version history

    • 0.8.657 - Now spoils without refrigeration
    • 0.9.722 - Food poisoning added. Bad cooks are more likely to accidentally poison meals.