Difference between revisions of "Berrymaker"

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(shorten the conclusion; condensed form is put in front of analysis)
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==Analysis===
 
==Analysis===
Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in [[biome]]s where winters are harsh, or there isn't much growing space.  A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven other pawns, year-round.
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Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in [[biome]]s where winters are harsh, or there isn't much growing space.  A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.
  
==Comparison to rice in soil==
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===Comparison to rice in soil===
 
* More work per nutrition than [[rice plant]]s, at any amount of Plants skill past 1.
 
* More work per nutrition than [[rice plant]]s, at any amount of Plants skill past 1.
 
** With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
 
** With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
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** Rice is the worst crop for nutrition/work. [[Potato plant|Potatoes]] and [[corn plant|corn]] are even more efficient.
 
** Rice is the worst crop for nutrition/work. [[Potato plant|Potatoes]] and [[corn plant|corn]] are even more efficient.
 
* Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse.
 
* Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse.
* Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).
 
 
* Work speed not affected by most pawn stack factors, just Plants skill and [[Manipulation]]
 
* Work speed not affected by most pawn stack factors, just Plants skill and [[Manipulation]]
 
* Other benefits of dryads: grows up to {{temperature|-50}}, no light or soil required, immune to [[blight]], easier to secure.
 
* Other benefits of dryads: grows up to {{temperature|-50}}, no light or soil required, immune to [[blight]], easier to secure.
 +
* Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).
  
==Comparison to hydroponics==
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===Comparison to hydroponics===
* Does not require power/major resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
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*Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
 
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*Dryads are still more space efficient; max .136 nutrition/day /tile.
* Not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
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*Hydroponics requires Electricity, and both basins and a [[sun lamp]] require a lot of it in particular.
 
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** Also requires jor resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
* Max .136 nutrition/day /tile growing rice
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* Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
 
 
* Assuming you are growing potatoes in hydroponics (highest work/nutrition), you get 7 nutrition max/day for 3hrs of work
 
 
 
 
* Assuming you are growing rice in hydroponics (highest nutrition/day), you get 13.1 nutrition a day for 8.6 hrs of work
 
* Assuming you are growing rice in hydroponics (highest nutrition/day), you get 13.1 nutrition a day for 8.6 hrs of work
 
 
* Assuming you are maintaining 2 trees at 100% connection, you get 8.0 nutrition a day for 10.4 hours of work (or 7.2 hours of work for a level 20 pawn with tree connection.)
 
* Assuming you are maintaining 2 trees at 100% connection, you get 8.0 nutrition a day for 10.4 hours of work (or 7.2 hours of work for a level 20 pawn with tree connection.)
 
  
 
==Conclusion==
 
==Conclusion==
Gauranlen trees are incredibly work-intensive but are prone to much fewer issues that would normally impede crop growth. They are more efficient per tile than any other method but require much more space by themselves, these calculations were done assuming grow zones are made between trees, meaning the trees only take 9 tiles. If it is just trees, each takes 25 tiles of space, plus excess for each edge tree. Pruning is not affected by plant work speed, which can be increased in several ways: the new plants specialist role (+70% plant work speed, +30% harvest quantity, activated ability +40% plant work speed to other nearby pawns for a day, every couple of days), [[field hand]] (+140% plant work speed), and plants skill. If you have a significant amount of these bonuses on a plants pawn, the time they take to make food is drastically cut, and a single pawn with enough of these bonuses can exceed 300% work speed. Meanwhile trees are hard stuck at minimum time to maintain of 4.5 hours a day (or 3.6 with [[tree connection]]). On the other hand, [[Pruning Speed]] is not affected by most of the penalties that affect [[Plant Work Speed]] and [[Plant Harvest Yield]]. The lazy, volatile, chemical interest, depressive, slow poke pawn with a pegleg can prune while enjoying a beer, smoke, and joyfuzz and still be nearly as productive as a regular pawn (aside from travel time to the tree.) Even a level 0 plant skill pawn has a [[Pruning Speed]] of 92% with no danger of failure making it a possible use for otherwise useless pawns or pawns optimized for a [[Psychic harmonizer]].
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Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is [[toxic fallout]], where hydroponics or a large storage is required to avoid builup. Space calculations assume that trees only take 9 tiles, as grow zones can be made around their border. If it's just trees, each tree becomes much worse for space.
  
I recommend having at most 1 Garanlen Connection per plants pawn and putting the trees in fields. The excess space can be used to grow other crops by the same pawn. If you are in a particularly rough environment (low grow periods/little available land) the hardiness of gauranlen trees allows them to survive, although your pawns may not, so make sure to dress them appropriately. The one weakness is toxic fallout since your pawns will have to be outside to prune, in this situation, give up on the tree and simply have the pawn do other things until the fallout passes. Berry makers may also be good in tribal situations where you do not have access to hydroponics or other means of increasing plant production.
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Pruning is not directly affected by plant work speed, so a lazy or [[joywire]]-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.
  
A Gauranlen tree supporting 4 berrymaker dryads can make enough berries for 8.0 simple meals, 4.0 fine meals, or 2.0 lavish meals (note that for the fine and lavish meals multiple food inputs are required, thus you cannot make fine meals only out of berries). The simple meals are enough to feed 8.0 people, which is fairly good for how little space the tree takes. Because it's resistant to many normal crops, I would consider it on par with growing on fertile soil. Also, you can choose where to put it for more efficient hauling.
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Berrymakers may also be good in tribal scenarios, where you do not have access to hydroponics, but don't have as much space.
  
 
==Version history==
 
==Version history==

Revision as of 16:10, 29 October 2022

Berrymaker

Berrymaker

A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
3 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50 kg
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
None
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
4 Immature dryad meat immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.25
Technical
tradeTags
AnimalDryad


Berrymaker are a caste of Dryads, a type of animal added by the Ideology DLC.

Summary

All dryads, including the berrymaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

This caste generates berries x40 every two days. This is enough for 2 simple meals per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. This takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.

Analysis=

Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in biomes where winters are harsh, or there isn't much growing space. A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven others, year-round.

Comparison to rice in soil

  • More work per nutrition than rice plants, at any amount of Plants skill past 1.
    • With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
    • Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramaticaly increases crop speed and harvest.
    • Rice is the worst crop for nutrition/work. Potatoes and corn are even more efficient.
  • Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse.
  • Work speed not affected by most pawn stack factors, just Plants skill and Manipulation
  • Other benefits of dryads: grows up to -50 °C (-58 °F), no light or soil required, immune to blight, easier to secure.
  • Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).

Comparison to hydroponics

  • Hydroponics does not increase work/nutrition, but makes plants grow much faster, giving an even greater yield.
  • Dryads are still more space efficient; max .136 nutrition/day /tile.
  • Hydroponics requires Electricity, and both basins and a sun lamp require a lot of it in particular.
    • Also requires jor resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
  • Dryads are not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
  • Assuming you are growing rice in hydroponics (highest nutrition/day), you get 13.1 nutrition a day for 8.6 hrs of work
  • Assuming you are maintaining 2 trees at 100% connection, you get 8.0 nutrition a day for 10.4 hours of work (or 7.2 hours of work for a level 20 pawn with tree connection.)

Conclusion

Gauranlen trees are incredibly work-intensive, but are prone to much fewer issues that would impede crops. Their one weakness is toxic fallout, where hydroponics or a large storage is required to avoid builup. Space calculations assume that trees only take 9 tiles, as grow zones can be made around their border. If it's just trees, each tree becomes much worse for space.

Pruning is not directly affected by plant work speed, so a lazy or joywire-induced pawn can work through a tree faster. However, virtually any means of increasing plant work speed makes any crop a less work-intensive alternative.

Berrymakers may also be good in tribal scenarios, where you do not have access to hydroponics, but don't have as much space.

Version history

  • Ideology DLC Release - Added.
  • 1.3.3076 - Produces 40 berries every 2 days instead of 32 berries every 2 days. Fix: Dryads are affected by disease incidents.