Difference between revisions of "Fine floor"
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==Analysis== | ==Analysis== | ||
− | *[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. | + | *[[Fine stone tile]]s cost the most work to make, but stone is generally the cheapest material. Note that flat colonies might run out of [[stone chunk]]s to cut. |
− | *[[Fine carpet]] is [[fire|flammable]]. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands | + | *[[Fine carpet]] is [[fire|flammable]], and also takes longer to clean. Depending on climate, [[biome]], and Plants proficiency, you can easily produce [[cloth]] in the thousands. A [[firefoam popper]] can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up. |
− | *[[Silver tile]] are much quicker to lay than fine stone/carpet, and not much more expensive than cloth. Depending on your [[trade]] situation, silver may be easier to obtain than cloth. | + | *[[Silver tile]] are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your [[trade]] situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver. |
− | *[[Gold tile]]s are the most beautiful, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. | + | *[[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. |
All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]]. | All floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors; you can use them if matches your [[ideoligion]]. |
Revision as of 07:02, 16 November 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis. See existing pages for existing analysis work. |
Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.
Comparison table
The following floors count as fine:
Name | Variants | Fine | Resources per tile | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gold tile | – | 70 | 800 ticks (13.33 secs) | 11 | 100% | 0% | 0.2 | 60% | 100% | 705 | |
Silver tile | – | 70 | 800 ticks (13.33 secs) | 4 | 100% | 0% | 0.2 | 60% | 100% | 73 | |
Hex carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Hex tile | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Mindbend carpet | Diamond, Purple, Green, Blue, Yellow | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Spikecore plates | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Spikecore stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Totemic boards | – | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 22% | 0 | 100% | 100% | 42 | |
Totemic stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Fine carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Fine stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Analysis
- Fine stone tiles cost the most work to make, but stone is generally the cheapest material. Note that flat colonies might run out of stone chunks to cut.
- Fine carpet is flammable, and also takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
- Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
- Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.
All floors introduced in Ideology are reskins of the above floors; you can use them if matches your ideoligion.