Difference between revisions of "Fine floor"
Jump to navigation
Jump to search
(→Analysis: added notes on hex tiles, spikecore plates, and totemic boards) |
m (→Analysis) |
||
Line 23: | Line 23: | ||
*[[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. | *[[Gold tile]]s are the most beautiful and most wealthy, but they are generally inferior to gold [[sculpture]]s combined with another fine floor. | ||
− | + | Most floors introduced in [[Ideology]]{{IdeologyIcon}} are reskins of the above floors. The following are different: | |
*[[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, and require the same work to place. Their only advantages are adding a style, which can increase the mood of nearby colonists, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research. | *[[Hex tile]]s{{IdeologyIcon}} and [[spikecore plates]]{{IdeologyIcon}} are made of [[steel]]. They increase wealth slightly more than fine stone tiles, add the same beauty, and require the same work to place. Their only advantages are adding a style, which can increase the mood of nearby colonists, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research. |
Revision as of 15:06, 16 November 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Analysis. See existing pages for existing analysis work. |
Fine floors are floors that meet the requirement of being used in high-rank Throne Rooms and Bedrooms for Nobles. They typically are beautiful, but work and resource expensive.
Comparison table
The following floors count as fine:
Name | Variants | Fine | Resources per tile | Work to Build | Beauty | Move Speed Modifier | Flammability | Cleanliness | Wealth | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Gold tile | – | 70 | 800 ticks (13.33 secs) | 11 | 100% | 0% | 0.2 | 60% | 100% | 705 | |
Silver tile | – | 70 | 800 ticks (13.33 secs) | 4 | 100% | 0% | 0.2 | 60% | 100% | 73 | |
Hex carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Hex tile | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Mindbend carpet | Diamond, Purple, Green, Blue, Yellow | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Morbid stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Spikecore plates | – | 12 | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 60% | 100% | 41 | |
Spikecore stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Totemic boards | – | 20 | 5,000 ticks (1.39 mins) | 3 | 100% | 22% | 0 | 100% | 100% | 42 | |
Totemic stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 | |
Fine carpet | 63 colors | 35 | 4,000 ticks (1.11 mins) | 4 | 100% | 32% | 0 | 200% | 100% | 67 | |
Fine stone tile | Limestone, Marble, Granite, Sandstone, Slate | 20 (Stony) | 5,000 ticks (1.39 mins) | 3 | 100% | 0% | 0 | 80% | 100% | 36 |
Analysis
- Fine stone tiles cost the most work to make, but stone is generally the cheapest material. They are also the least beautiful. Note that flat colonies might run out of stone chunks to cut.
- Fine carpet is flammable, and also takes longer to clean. Depending on climate, biome, and Plants proficiency, you can easily produce cloth in the thousands. A firefoam popper can remove fire-related concerns, but the firefoam itself will likely tank a room's Impressiveness until it's cleaned up.
- Silver tile are much quicker to lay than fine stone/carpet, only require a Construction skill of 3, and are not much more expensive than cloth. It also gives a Cleanliness bonus. Depending on your trade situation, silver may be easier to obtain than cloth, or at least easy enough to justify using silver.
- Gold tiles are the most beautiful and most wealthy, but they are generally inferior to gold sculptures combined with another fine floor.
Most floors introduced in Ideology are reskins of the above floors. The following are different:
- Hex tiles and spikecore plates are made of steel. They increase wealth slightly more than fine stone tiles, add the same beauty, and require the same work to place. Their only advantages are adding a style, which can increase the mood of nearby colonists, and the lack of a research-requirement. Primarily useful if steel is abundant, or fine flooring is needed without research.
- Totemic boards are made of wood. They increase wealth slightly more than hex tiles or spikecore plates, if only barely. Being made of wood, they are flammable, but not as flammable as carpets. Other than that, and the different style, they are identical to hex tiles and spikecore plates. Primarily useful if wood is abundant, or fine flooring is needed without needing research.