Difference between revisions of "Bridge"
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− | Bridges are essential if you need certain objects on water or marshy soil, such as wood [[wall]]s, or [[moisture pump]]s, which removes the water. Due to the faster move speed, colonists and [[raider]]s alike may path through the bridge, allowing you to control their movement. In practice, raiders will not attack ''any'' wall unless 1. they are [[sapper]]s or [[breacher]]s, or 2. they have no reasonable target | + | Bridges are essential if you need certain objects on water or marshy soil, such as wood [[wall]]s, or [[moisture pump]]s, which removes the water. Due to the faster move speed, colonists and [[raider]]s alike may path through the bridge, allowing you to control their movement. |
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+ | In practice, raiders will not attack ''any'' wall unless 1. they are [[sapper]]s or [[breacher]]s, or 2. they have no reasonable target to access to, without breaking a wall. Therefore, surrounding your [[watermill generator]]s with wooden walls and bridges is relatively safe. | ||
[[Power conduit]]s can be built on bridges, replacing the need for [[waterproof conduit]]s. The latter costs {{icon small|steel||10}} [[steel]], which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to [[fire]]. | [[Power conduit]]s can be built on bridges, replacing the need for [[waterproof conduit]]s. The latter costs {{icon small|steel||10}} [[steel]], which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to [[fire]]. |
Revision as of 14:19, 19 December 2022
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Bridge
A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well.
Base Stats
- Type
- Structure
- Beauty
- 0
- HP
- 35
- Flammability
- 80%
Building
- Size
- 1 × 1
- Placeable
- True
- Terrain Affordance
- Bridgeable
- Move Speed Factor
- 100%
Creation
- Work To Make
- 1,500 ticks (25 secs)
- tags
- Floor
Bridges are structures that can be built on water, and allow light buildings on top of them.
Acquisition
Building a bridge requires 12 Wood and 1,500 ticks (25 secs) of work. They can only be constructed on the following terrain types:[Moving water?]
Summary
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While structures, bridges act similar to a floor tile. Unlike the water its on, bridges don't penalize movement, making travel faster. They can also support structures that require a terrain affordance of "light", such as wooden walls and buildings, but not structures that require medium or heavy terrain affordance, like any other type of wall.
Bridges can be damaged or destroyed by fire or explosions.[Specificity] When destroyed, whatever is built on top will be destroyed alongside it.
Bridges can also be removed from the "Remove Bridge" gizmo under Architect/Structures.
Analysis
Bridges are essential if you need certain objects on water or marshy soil, such as wood walls, or moisture pumps, which removes the water. Due to the faster move speed, colonists and raiders alike may path through the bridge, allowing you to control their movement.
In practice, raiders will not attack any wall unless 1. they are sappers or breachers, or 2. they have no reasonable target to access to, without breaking a wall. Therefore, surrounding your watermill generators with wooden walls and bridges is relatively safe.
Power conduits can be built on bridges, replacing the need for waterproof conduits. The latter costs 10 steel, which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to fire.
Version history
- 1.2.2753 - Can now be auto-rebuilt.