Difference between revisions of "Insect meat"

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(True for all meals)
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{{Infobox main|food
 
{{Infobox main|food
 
| name = Insect meat
 
| name = Insect meat
| image = Meat insect c.png|
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| image = Meat insect c.png
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
| description = Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
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The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods.
 
The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks with any meal preparation methods.
  
Its market value is only {{icon small|silver||{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. [[Packaged Survival Meal]]s made with insect meat have the same market value as if it was made with other meat.
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Its market value is only {{Icon Small|silver||{{P|Market Value Base}}}}, or {{%|{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} round 2}} of regular meat. However, this has no effect on the market value of any [[meal]] you might cook out of it.
  
 
== Analysis ==
 
== Analysis ==
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* '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
 
* '''Animal food:''' Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
  
* '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{icon small|silver||{{#expr: (35*{{Q|Chemfuel|Market Value Base}}) - (70*{{P|Market Value Base}}) round 1}}}} per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.
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* '''[[Chemfuel]]:''' When processed in a [[biofuel refinery]], insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a [[chemfuel generator]], or consumed in any other way without penalty. At a profit of {{Icon Small|silver||{{#expr: (35*{{Q|Chemfuel|Market Value Base}}) - (70*{{P|Market Value Base}}) round 1}}}} per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.
  
 
* '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist.
 
* '''Decreasing mood:''' The mood penalty from insect meat can be combined with the penalty from [[nutrient paste]] when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. [[Human meat]] offers a stronger penalty, but butchering a human offers a mood penalty to the average colonist.
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* Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".
 
* Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".
  
{{nav|Food|wide}}
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{{Nav|Food|wide}}
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]
 
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]]

Revision as of 08:59, 7 April 2023

Insect meat

Insect meat

Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing.

Base Stats

Type
FoodRaw food
Market Value
0.5 Silver
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
6
Flammability
50%
Days To Start Rot
2

Ingestion

Nutrition
0.05
Taste
Raw
Food Poison Chance
2%

Insect meat is a type of meat obtained from butchering insectoids. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.

Acquisition

Insect meat is produced when a cook butchers any insectoid at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered insectoid, as well as the Butchery Efficiency of the butcher and a number of other factors.

The base yield for each insectoid is as follows:

AnimalMeat Yield
Megascarab cocoon
Megaspider cocoon
Spelopede cocoon
Megascarab31
Spelopede112
Megaspider168

Summary

Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce simple or nutrient paste meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble. By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills.

Colonists consider insect meat disgusting, and will suffer the −6 Ate insect meat moodlet when eaten raw, and the −3 Ate cooked insect meat moodlet for eating meals with it. Pawns will also gain the mood effect of the preparation itself - for example, eating it as a nutrient paste meal gives an additional −4 mood penalty, for −7 mood total.

The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an ideoligionContent added by the Ideology DLC with the "Insect Meat: Loved" precept. This mood buff also stacks with any meal preparation methods.

Its market value is only Silver 0.5, or 25% of regular meat. However, this has no effect on the market value of any meal you might cook out of it.

Analysis

Infestations can result in massive amounts of insect meat. While initially unattractive, it can be of significant value.

  • Colonist food: Eating cooked insect meat is only a −3 moodlet. If desired, you can cook it into a fine meal or carnivore fine meal, resulting in a net gain of +2 mood. It can also be cooked into lavish meals for +9 mood, which is higher than fine meals without insect meat. "Wasted" food from lavish meals doesn't matter if you would've thrown out the insect meat in the first place. This makes insect meat useful if meat, or food in general, is in low supply.
If the "Insect Meat: Loved"Content added by the Ideology DLC precept is used, then insect meat becomes a no-brainer. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. There is no functional downside for the Insect Meat: Loved precept and no upside for the Insect Meat: Despised precept.
  • Animal food: Omnivorous and carnivorous animals can eat insect meat or insect corpses without penalty.
  • Chemfuel: When processed in a biofuel refinery, insect meat is treated like any other organic food. Chemfuel can be sold for a profit, used in a chemfuel generator, or consumed in any other way without penalty. At a profit of Silver 45.5 per 1 game-hour, refining insect meat is an efficient way for unskilled pawns to generate income.

Gallery

Trivia

  • Note that in the game's code, Insect Meat is referred to as "Meat_MegaSpider".