Difference between revisions of "Ancient bed"

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'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]].
 
'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]].
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== Summary ==
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=== Rest Effectiveness ===
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[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
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{{Rest Effectiveness Quality Table}}
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=== Comfort ===
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[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from [[end table]]s or [[dresser]]s.
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{{Comfort Quality Table}}
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=== Surgery Success Chance Factor ===
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The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.
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{{Surgery Success Chance Factor Quality Table}}
  
 
== Analysis ==
 
== Analysis ==
{{rewrite|section=1|reason=Rush job, make it pretty, probablynditch the split sections, do hyperlinks etc}}
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{{Rewrite|section=1|reason=Rush job, make it pretty, probably ditch the split sections, do hyperlinks etc}}
 
=== For medicine ===
 
=== For medicine ===
 
Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed.
 
Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed.
  
 
===For sleeping ===
 
===For sleeping ===
Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They can eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.
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Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.
  
 
== Version history ==
 
== Version history ==

Revision as of 10:36, 16 December 2023

Ancient bed

Ancient bed

An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.

Base Stats

Type
BuildingRuins
Tech Level
Medieval
Mass
20 kg
Beauty
1
HP
140
Flammability
80%
Path Cost
42 (24%)

Building

Size
1 × 2
Placeable
True
Cover Effectiveness
40%
Surgery Success Chance Factor
0.65
Immunity Gain Speed Factor
0.95
Rest Effectiveness
0.85
Comfort
0.75
Technical
Has Quality
False


Ancient bed are ruins added by the Ideology DLC. Can be used as a bed. Has no quality.

Summary

Rest Effectiveness

Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.

  • Ancient bed
    Rest effectiveness 85%
    (12.35 h)
  • Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.

    Comfort

    Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.

  • Ancient bed
    Comfort 75%
  • Surgery Success Chance Factor

    The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.

  • Ancient bed
    Surgery Success Chance Factor 65%
  • This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.

    Analysis

    For medicine

    Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed.

    For sleeping

    Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.

    Version history