Difference between revisions of "Player factions/Pawns"

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<onlyinclude><div><li style="display: inline-table;">
 
<onlyinclude><div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center}}
 
{| {{STDT| c_01 text-center}}
! Pawn Kind !! Image !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Player factions/Pawns|action=edit}} edit]]
+
! Pawn Kind !! Combat Power !! Gear !! Apparel !! Weapons !! Tech !! Inventory !! Additional Info [[{{fullurl:Player factions/Pawns|action=edit}} edit]]
 
<!-- 9 columns; 1 bold, 8 normal: -->
 
<!-- 9 columns; 1 bold, 8 normal: -->
 
<!-- defName="", label="", ParentName="", Name="BasePlayerPawnKind"
 
<!-- defName="", label="", ParentName="", Name="BasePlayerPawnKind"
Line 15: Line 15:
 
<!-- defName="Colonist", label="colonist", ParentName="BasePlayerPawnKind", Name="" -->
 
<!-- defName="Colonist", label="colonist", ParentName="BasePlayerPawnKind", Name="" -->
 
|- id="Player colonist"
 
|- id="Player colonist"
! Colonist
+
! Colonist<br>[[File:Player colonist.png]]  
| [[File:Player colonist.png]] || 30 || '''Avg. Quality:''' Always Normal
+
| 30 || '''Avg. Quality:''' Always Normal
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 350~600<br /><!--
 
| '''Budget''': 350~600<br /><!--
Line 33: Line 33:
 
<!-- defName="Tribesperson", label="member", ParentName="BasePlayerPawnKind", Name="" -->
 
<!-- defName="Tribesperson", label="member", ParentName="BasePlayerPawnKind", Name="" -->
 
|- id="Player tribesperson"
 
|- id="Player tribesperson"
! Member
+
! Member<br>[[File:Player tribesperson.png]]  
| [[File:Player tribesperson.png]] || 30 || '''Avg. Quality:''' Always Normal
+
| 30 || '''Avg. Quality:''' Always Normal
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 200~200<br /><!--
 
| '''Budget''': 200~200<br /><!--
Line 50: Line 50:
 
<!-- defName="Mechanitor", label="mechanitor", ParentName="", Name="MechanitorBase" -->
 
<!-- defName="Mechanitor", label="mechanitor", ParentName="", Name="MechanitorBase" -->
 
|- id="Player mechanitor"
 
|- id="Player mechanitor"
! Mechanitor
+
! Mechanitor<br>[[File:Player mechanitor.png]]  
| [[File:Player mechanitor.png]] || 85 || -
+
| 85 || -
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 0~2500<br /><!--
 
| '''Budget''': 0~2500<br /><!--
Line 73: Line 73:
 
<!-- defName="Sanguophage_Player", label="sanguophage", ParentName="SanguophageBase", Name="" -->
 
<!-- defName="Sanguophage_Player", label="sanguophage", ParentName="SanguophageBase", Name="" -->
 
|- id="Player sanguophage"
 
|- id="Player sanguophage"
! Sanguophage (Player)
+
! Sanguophage (Player)<br>[[File:Player sanguophage.png]]  
| [[File:Player sanguophage.png]] || 100 || -
+
| 100 || -
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 350~600<br /><!--
 
| '''Budget''': 350~600<br /><!--
Line 89: Line 89:
 
<!-- defName="Researcher", label="researcher", ParentName="BasePlayerPawnKind", Name="", Abstract="" -->
 
<!-- defName="Researcher", label="researcher", ParentName="BasePlayerPawnKind", Name="", Abstract="" -->
 
|- id="Player researcher"
 
|- id="Player researcher"
! Researcher
+
! Researcher<br>[[File:Player researcher.png]]  
| [[File:Player researcher.png]] || 30 || '''Quality:''' Always Normal
+
| 30 || '''Quality:''' Always Normal
 
<!-- Apparel -->
 
<!-- Apparel -->
 
| '''Budget''': 750~1200<br /><!--
 
| '''Budget''': 750~1200<br /><!--

Latest revision as of 21:06, 25 August 2024

  • Pawn Kind Combat Power Gear Apparel Weapons Tech Inventory Additional Info [edit]
    Colonist
    Player colonist.png
    30 Avg. Quality: Always Normal Budget: 350~600
    Allow Headgear Chance: 0%
    Available: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, Tuque.png Tuque, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~800
    Disallowed: Health item prosthetic.png Mindscrew Content added by the Royalty DLC
    3% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    - Age Range: Any
    Race: Human
    Default Faction Type: Player Colony
    Backstories: Cryptosleep (100% Commonality)
    isFighter: false
    Pregnancy Chance: 6%
    Chemical Addiction Chance: 6%
    Initial Will Range: 0~0
    Initial Resistance Range: 13~21
    Member
    Player tribesperson.png
    30 Avg. Quality: Always Normal Budget: 200~200
    Available: Broadwrap.png Broadwrap Content added by the Ideology DLC, Headwrap.png Headwrap Content added by the Ideology DLC, Visage mask.png Visage mask Content added by the Ideology DLC, Parka.png Parka, Tribalwear.png Tribalwear
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~50
    2% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Woodlog a.png Peg leg
    - Age Range: Any
    Race: Human
    Default Faction Type: Player Tribe
    Backstories: Cryptosleep (0% Commonality)
    isFighter: false
    Pregnancy Chance: 6%
    Chemical Addiction Chance: 5%
    Initial Will Range: 0~0
    Initial Resistance Range: 9~15
    Mechanitor
    Player mechanitor.png
    85 - Budget: 0~2500
    Required: Airwire headset Airwire headset, Duster Duster, Flak vest Flak vest, Button-down shirt Button-down shirt, Pants Pants
    Allow Headgear Chance: 0%
    Available: None
    Ignore Seasons
    Ignore Pollution
    Budget: 300~900
    Biocoded Chance: 100%
    Forced Quality: Masterwork
    Available:
    Autopistol.png Autopistol
    Budget: 1000~2000
    Required: Mechlink Mechlink
    ?% chance to have one of the following: Health item prosthetic.png Painstopper, Health item prosthetic.png Joywire, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Hand talon Content added by the Royalty DLC, Health item prosthetic.png Knee spike Content added by the Royalty DLC, Health item prosthetic.png Venom talon Content added by the Royalty DLC, Health item prosthetic.png Elbow blade Content added by the Royalty DLC, Health item prosthetic.png Venom fangs Content added by the Royalty DLC, Health item prosthetic.png Power claw, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach... further results
    50% chance of: 1~2x Go juice Go juice or Yayo Yayo Age Range: Any
    Race: Human
    Default Faction Type: Player Colony
    Backstories: Cryptosleep (100% Commonality), Scientist
    Disallowed Traits: Body purist, Psychically dull, Psychically deaf
    Required Work Tags: Intellectual
    Forced Traits: Recluse
    Chemical Addiction Chance: 8%
    Initial Will Range: 0
    Initial Resistance Range: 0~1
    Sanguophage (Player)
    Player sanguophage.png
    100 - Budget: 350~600
    Color:

    Required: Duster Duster, Button-down shirt Button-down shirt, Pants Pants
    Allow Headgear Chance: 0%
    Available: BowlerHat.png Bowler hat, Tuque.png Tuque, CowboyHat.png Cowboy hat, GasMask.png Gas mask Content added by the Biotech DLC
    Budget: 0
    - - Chronological Age Range: 300~2000
    Race: Human
    Default Faction Type: Player Colony
    Backstories: Cryptosleep (10% Commonality)
    Disallowed Traits: Immunity
    Required Work Tags: Social, Violent
    Override Faction Xenotypes: 100% Sanguophage Sanguophage
    isFighter: true
    Chemical Addiction Chance: 8%
    Initial Will Range: 5~15
    Initial Resistance Range: 10~80
    Researcher
    Player researcher.png
    30 Quality: Always Normal Budget: 750~1200
    Color:

    Required: Lab coat Lab coat
    Allow Headgear Chance: 0%
    Available: CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, Tuque.png Tuque, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~800
    Disallowed: Mindscrew Mindscrew
    3% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Drill arm Content added by the Royalty DLC, Health item prosthetic.png Field hand Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC
    - Age Range: Any
    Race: Human
    Default Faction Type: Research Expedition
    Backstories: Cryptosleep (100% Commonality)
    Is Fighter: false
    Pregnancy Chance: 6%
    Chemical Addiction Chance: 6%
    Initial Will Range: 0~0
    Initial Resistance Range: 13~21