Difference between revisions of "Animals"

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==Products==
 
==Products==
 
Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.   
 
Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.   
'''Milk'''
+
[[File:Milk.png|48px|left|link=Milk]]'''Milk'''
  
'''Wool'''
+
{{clear|left}}
 +
[[File:Wool.png|48px|left|link=Wool]]'''Wool'''
  
'''Eggs'''
+
{{clear|left}}
 +
[[File:Eggs.png|48px|left|link=Eggs]]'''Eggs'''
  
'''Leather'''
+
{{clear|left}}
 +
[[File:Tortoise Leather.png|48px|left|link=Leather]]'''Leather'''
  
'''Meat'''
+
{{clear|left}}
 +
[[File:MeatBig.png|48px|left|link=]]'''Meat'''
  
 +
{{clear|left}}
 
==Trade==
 
==Trade==
  

Revision as of 03:54, 5 September 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Types Colonists Animals Mechanoids Prisoners Raiders Visitors

Template:Tocright

In RimWorld animals roam the world, mind their own business, eat plants, and pace back and forth. Apart from becoming mad and attacking any people on sight, animals can also be used as a source of food by preparing killing and butchering them.

Growing food outdoors can sometimes attract animals inside your base perimeter.


Taming

Any wild animal can be tamed by an animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.

Tame.png

Wild animals may be tamed using the Tame button. An animal marked in this way will be tamed by an animal handler. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.

Slaughter.png

Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.


Naming

The game names certain animals when tamed. Other animals have a chance to be named when they nuzzle a colonist. Names are always generated by the game and cannot be changed by the player.

Breeding

Only tamed animals may breed.

Training

Tamed animals may be trained depending on their trainable intelligence. Obedience

Release

Rescue

Haul

Needs

Animals require food and sleep and will fulfill their needs on their own. Food

Rest

Products

Animals may be butchered for leather and meat. Certain animals once tamed produce milk, wool, or eggs.

Milk.png

Milk


Wool.png

Wool


Eggs.png

Eggs


Leather


Meat


Trade

Health

Life Stages

Animals List

Animal Type Wildness Diet Hunger Rate Move Speed Damage Average[1] Meat Yield Leather Yield Life Expectancy Min. Handling Skill Obedience Release Rescue Haul
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Animal Products

Animal Milk Amount Milking Interval Daily Milk Average Wool Amount Shearing Interval Daily Wool Average Eggs Per Clutch Minimum Eggs Per Clutch Maximum Egg Laying Interval
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
Alpaca
  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.