Difference between revisions of "Chicken"
(chicken) |
|||
Line 30: | Line 30: | ||
|maturityage = 3 months + | |maturityage = 3 months + | ||
|marketvalue = 95 | |marketvalue = 95 | ||
+ | |maxtemp = 50 C | ||
+ | |mintemp = 0 C | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 13:12, 20 July 2016
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Chicken
The most traditional farm bird, the chicken is raised for its eggs and meat.
Base Stats
Pawn Stats
- Move Speed
- 2.1 c/s
- Health Scale
- 35% HP
- Body Size
- 0.25
- Mass - Baby
- 3 kg
- Mass - Juvenile
- 7.5 kg
- Mass - Adult
- 15 kg
- Carrying Capacity
- 19 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 0.5%
- Trainable Intelligence
- None
- Wildness
- 0%
- Maturity Age
- Expression error: Unrecognized word "months". years Expression error: Unrecognized word "months".
Production
- Eggs Per Clutch
- 1 to 1
- Egg Laying Interval
- 1.9 days
- Gestation Period
- 60 days
- Offspring Per Birth
- (See 'Eggs Average' Above)
Taming
Chickens can not be found in the wild and must be bought tamed from a merchant. Hens will happily lay unfertilized eggs without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast taking only a few months from being laid to full maturity.
Chickens are some of the fastest reproducing animals in the game so some care must be taken to keep chicken populations under control. It is easy for a dozen hens to quickly produce hundreds of chicks, and although individual chicks are easy to maintain a sudden surge can overwhelm your food supply. Chicken feed is accomplished by growing haygrass, though handling large farms will be taxing on hauling labor without the help of trained dogs.
Grown chickens can be slaughtered for a modest amount of meat, or sold to merchants as a quickly replenished source of income.
Training
Chickens lack intelligence for training:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.