Difference between revisions of "Boomrat"
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===Taming=== | ===Taming=== | ||
− | Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). | + | Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). |
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+ | ===Tactics=== | ||
+ | |||
+ | They are the flame counterpart of the Boomalope and spawn in areas where the ground is mostly intimately flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a perma death settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are not dangerous in rain, so consider destroying as much of them as you can if it rains, or taming them only to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a fire foam popper, or a freezer with a stone floor, if you ever lack the meat for high quality meals. | ||
===Training=== | ===Training=== |
Revision as of 01:42, 10 November 2016
Boomrat
"Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed."
Base Stats
Pawn Stats
- Move Speed
- 5.5 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 16 Boomrat leather (Error: Page does not exist) boomrat leather
- Gestation Period
- 12.5 days
- Offspring Per Birth
- 1-5
Melee Combat
Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.
They will also eat your crops if given the chance.
Taming
Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).
Tactics
They are the flame counterpart of the Boomalope and spawn in areas where the ground is mostly intimately flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a perma death settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are not dangerous in rain, so consider destroying as much of them as you can if it rains, or taming them only to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a fire foam popper, or a freezer with a stone floor, if you ever lack the meat for high quality meals.
Training
Boomrats can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.