Difference between revisions of "Warg"

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m (Changed dietary needs to better reflect what is shown in-game)
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|attack3type = bite
 
|attack3type = bite
 
|bodysize = 1.0
 
|bodysize = 1.0
|diet = carnivorous
+
|diet = Raw Meat, Corpses
 
|gestation = 26
 
|gestation = 26
 
|handleskill = 4
 
|handleskill = 4

Revision as of 06:36, 23 April 2020


Warg

Warg

"Heavily-muscled wolf-like creatures. If disturbed in the wild, they are very likely to attack. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."

Base Stats

Type
AnimalsWild
Market Value
450 Silver

Pawn Stats

Move Speed
5.00 c/s
Health Scale
115% HP
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
<ul><li>"Raw Meat" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.</li> <!--br--><li>"Corpses" is not in the list (omnivorous (human), omnivorous grazer, omnivorous, herbivorous, dendrovorous, carnivorous, raw meat and corpses, ovivorous, animal products, none, ...) of allowed values for the "Diet" property.</li></ul>
Diet
Raw Meat, Corpses
Life Expectancy
15 years
Manhunter Chance
35%
Manhunter Chance (Taming)
35%
Trainable Intelligence
Advanced
Wildness
60%
Minimum Handling Skill
5
"+" can not be assigned to a declared number type with value 0.45.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
40 Wolfskin wolfskin
Gestation Period
26 days
Offspring Per Birth
1-3

Melee Combat

Attack 1
Front left paw
10 dmg (Scratch)
15 % AP
90 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Attack 2
Front right paw
10 dmg (Scratch)
15 % AP
90 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Attack 3
Teeth
12 dmg (Bite)
18 % AP
120 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Average DPS
0.07

Wargs are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can only eat raw meat and corpses.

Manhunter Pack

Wargs can appear naturally on the map, but may also appear when triggered by the manhunter pack event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors.

As of version 0.14.1234 (15 July 2016) some wargs in a manhunter pack will attempt to break down doors periodically, though any moderately-skilled constructor should be able to repair the damage faster than it can be inflicted.

Attacks

Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.

Taming

Wargs can be tamed by a handler with at least a 5 in animal skill. Wargs can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. They breed quickly and are fairly strong fighters, though you will need a steady supply of meat or human corpses to keep them fed as they won't accept any other food sources (not even meals). As allowing your wargs to feed on human corpses doesn't generate bad thoughts, zoning your wargs into a human corpse freezer is an efficient way of getting rid of corpses and keeping your wargs fed at the same time.

Training

Wargs are reasonably easy to train with a wildness rating of 60% and a required handling skill of 5. They can learn any skill in the game, with adults being of sufficient size to haul goods and rescue colonists at high speeds.

Wargs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health

Body part Health
Head
Neck 35
Eye [1]
(left, right)
10
Ear
Body 46
Tail 12
Kidney[2]
(left, right)
Lung[2]
(left, right)
Heart[2]
Stomach 23
Legs
(left, right, rear, front)
35
  1. Located inside of Head.
  2. 2.0 2.1 2.2 Located inside of Body.

Template:Clr