Difference between revisions of "Raccoon"

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<!-- Set the Declaration of Variables for the Animal Training Template-->
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{{#set: Can_Train_Guard=true}}
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Revision as of 06:42, 26 April 2020

Raccoon

Raccoon

"A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything."

Base Stats

Type
AnimalsWild
Market Value
100 Silver

Pawn Stats

Move Speed
4.1 c/s
Health Scale
40% HP
Body Size
0.3
Mass - Baby
3.6 kg
Mass - Juvenile
9 kg
Mass - Adult
18 kg
Carrying Capacity
23 kg
Filth Rate
1
Hunger Rate
0.51 Nutrition/Day
Diet
omnivorous
Life Expectancy
8 years
Manhunter Chance
2%
Manhunter Chance (Taming)
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 0.4.
Maturity Age
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Production

Leather Yield
17 Lightleather lightleather
Gestation Period
9.33 days
Offspring Per Birth
1-5

Melee Combat

Attack 1
Front left paw
5 dmg (Scratch)
7 % AP
100 second cooldown
Attack 2
Front right paw
5 dmg (Scratch)
7 % AP
100 second cooldown
Attack 3
Teeth
6 dmg (Bite)
9 % AP
100 second cooldown
Average DPS
0.03

The raccoon is a small ground mammal which scavenges for most of its food.

Training

Racoons can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.




Template:Clr