Difference between revisions of "Spelopede"
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Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back). | Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back). | ||
+ | ==Training== | ||
+ | |||
+ | {{TrainingTable}} | ||
+ | <!-- Set the Declaration of Variables for the Animal Training Template--> | ||
+ | {{#set: Can_Train_Guard=true}} | ||
+ | {{#set: Can_Train_Attack=true}} | ||
+ | {{#set: Can_Train_Rescue=false}} | ||
+ | {{#set: Can_Train_Haul=false}} | ||
{{nav|animal}} | {{nav|animal}} |
Revision as of 06:45, 26 April 2020
Spelopede
"A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its digging claws."
Base Stats
- Type
- Animals – Insectoids
Armor
- Armor - Sharp
- 18%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 3.65 c/s
- Health Scale
- 170% HP
- Body Size
- 0.8
- Mass - Baby
- 9.6 kg
- Mass - Juvenile
- 24 kg
- Mass - Adult
- 48 kg
- Carrying Capacity
- 60 kg
- Filth Rate
- 1
- Hunger Rate
- 0.4 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 6 years
- Manhunter Chance
- 35%
- Manhunter Chance (Taming)
- 20%
- Trainable Intelligence
- Intermediate
- Wildness
- 95%
- Minimum Handling Skill
- 9
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Meat Yield
- 112 Insect meat
- Gestation Period
- N/A
Melee Combat
- Attack
- Head claw
9 dmg (Cut)
13 % AP
115 second cooldown - Average DPS
- 0.05
Spelopedes can inhabit any terrain where an infestation has spawned. They are dangerous in combat, but slow on open ground.
Their body is composed of a head, head claw, mouth, pronotum, shell, elytras (left and right), two pair of legs (from and back).
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
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