Difference between revisions of "Electric smithy"
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|hp = 180 | |hp = 180 | ||
|power = - 210 | |power = - 210 | ||
+ | |flammability = 1.0 | ||
|facility = tool cabinet | |facility = tool cabinet | ||
+ | |work to make = 3000 | ||
|resource 1 = Steel | |resource 1 = Steel | ||
|resource 1 amount = 100 | |resource 1 amount = 100 | ||
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-->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored. | -->If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored. | ||
+ | |||
+ | Electric smithies have a Cleanliness value of -3. | ||
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} |
Revision as of 01:18, 13 January 2021
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- - 210 W
- Facility
- Tool cabinet
Creation
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 75 + 3
An electric smithy is used by smiths to create melee or neolithic weapons. It requires the smithing research before it can be built. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
Electric smithies have a Cleanliness value of -3.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 134 | 123.80 | 0.924 | 2.460 |
Longsword | 100 | 300 | 255.00 | 0.850 | 2.550 |
Knife | 30 | 30 | 63.48 | 2.116 | 2.116 |
Spear | 75 | 200 | 185.70 | 0.928 | 2.476 |
Mace | 50 | 100 | 116.60 | 1.166 | 2.332 |
Club | 40 | 20 | 80.32 | 4.016 | 2.008 |
Short bow | 30 | 40 | 44.64 | 1.116 | 1.488 |
Pila | 70 | 117 | 109.20 | 0.933 | 1.560 |
Great bow | 50 | 150 | 92.40 | 0.616 | 1.848 |
Recurve bow | 40 | 84 | 66.00 | 0.786 | 1.650 |
Material | Cooldown | Blunt | Sharp |
---|---|---|---|
Sandstone | 1.35 | 1.00 | 0.65 |
Granite | 1.35 | 1.00 | 0.65 |
Limestone | 1.35 | 1.00 | 0.65 |
Slate | 1.35 | 1.00 | 0.65 |
Marble | 1.35 | 1.00 | 0.65 |
Silver | 1.00 | 1.10 | 0.50 |
Gold | 1.10 | 1.15 | 0.30 |
Steel | 1.00 | 1.00 | 1.00 |
Plasteel | 0.80 | 1.00 | 1.20 |
Wood | 0.90 | 0.80 | 0.30 |
Uranium | 1.35 | 1.40 | 1.10 |
Jade | 1.10 | 1.50 | 0.80 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.10 |