Difference between revisions of "Machining table"
(→Other) |
|||
Line 1: | Line 1: | ||
− | + | {{rewrite|reason=Format standardisation}}{{Infobox main|production| | |
− | |||
− | {{Infobox main|production| | ||
|name = Machining table | |name = Machining table | ||
|image = MachiningTable.png|Machining table | |image = MachiningTable.png|Machining table | ||
Line 20: | Line 18: | ||
|resource 2 amount = 5 | |resource 2 amount = 5 | ||
|deconstruct yield = {{icon|metal|112}} + {{icon|component|3}} | |deconstruct yield = {{icon|metal|112}} + {{icon|component|3}} | ||
− | }} | + | }} |
− | The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. | + | The Machining Table is an Industrial-level [[Production]] bench that [[Menus#Craft|crafters]] will use to produce a number of items as well as disassemble [[mechanoid]]s. Like most production benches, the machining table must be configured with one or more [[bill]]s before a crafting colonist will begin work. |
It has a cleanliness value of -2. | It has a cleanliness value of -2. | ||
+ | |||
+ | ==Acquisition== | ||
+ | ?? | ||
+ | |||
+ | It can only be constructed after [[Research#Machining|Machining]] has been researched. | ||
==Bills== | ==Bills== |
Revision as of 06:46, 30 March 2021
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Machining table
A table of tools for assembling and disassembling machine components like mechanoids' bodies and ammunition.
Base Stats
- Type
- Production – Resources
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- -350 W
- Facility
- Tool cabinet
Creation
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 112 + 3
The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
??
It can only be constructed after Machining has been researched.
Bills
Disassemble Mechanoid
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.
Mortar shells
There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.
Other
There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
Name | Material cost | Material price | Work | Sell price |
---|---|---|---|---|
Autopistol | 30 + 2 | 89 (102.6*) | 5,000 ticks (1.39 mins) | 139 |
Revolver | 30 + 2 | 89 (102.6*) | 4,000 ticks (1.11 mins) | 135 |
Pump shotgun | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 |
Machine pistol | 45 + 3 | 181.5 (153.9*) | 11,000 ticks (3.06 mins) | 220 |
Bolt-action rifle | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 |
Assault rifle | 60 + 7 | 338 (273.6*) | 40,000 ticks (11.11 mins) | 480 |
Sniper rifle | 60 + 8 | 370 (296.4*) | 45,000 ticks (12.5 mins) | 530 |
LMG | 75 + 5 | 302.5 (237.5*) | 34,000 ticks (9.44 mins) | 425 |
Heavy SMG | 75 + 4 | 270.5 (233.7*) | 24,000 ticks (6.67 mins) | 355 |
Frag grenades | 20 + 80 | ? (?*) | 12,000 ticks (3.33 mins) | 265 |
Molotov cocktails | 25 + 80 | ? (?*) | 6,000 ticks (1.67 mins) | 245 |
EMP grenades | 20 + 6 | 230 (174.8*) | 24,000 ticks (6.67 mins) | 315 |
Chain shotgun | 70 + 5 | 293 (247*) | 31,000 ticks (8.61 mins) | 405 |
Minigun | 160 + 20 | ? (?*) | 60,000 ticks (16.67 mins) | 1,160 |
Incendiary launcher | 75 + 4 | 270.5 (233.7*) | 20,000 ticks (5.56 mins) | 340 |
EMP launcher | 75 + 8 | 398.5 (324.9*) | 30,000 ticks (8.33 mins) | 505 |
Smoke launcher | 75 + 4 | 270.5 (233.7*) | 30,000 ticks (8.33 mins) | 380 |
Simple helmet | 40 (Metallic, 400 for SMVs) | ? (?*) | 3,200 ticks (53.33 secs) | ? |
Flak helmet | 40 (Metallic, 400 for SMVs) + 2 + 10 | ? (?*) | 8,000 ticks (2.22 mins) | ? |
Plate armor | 170 (Metallic/Woody, 1700 for SMVs) | ? (?*) | 38,000 ticks (10.56 mins) | ? |
Flak vest | 60 + 30 + 1 | ? (?*) | 9,000 ticks (2.5 mins) | 225 |
Flak pants | 60 + 30 + 1 | ? (?*) | 9,000 ticks (2.5 mins) | 225 |
Flak jacket | 70 + 50 + 1 | ? (?*) | 14,000 ticks (3.89 mins) | 290 |
* Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.