Difference between revisions of "Machining table"
(→Acquisition: fixed numbers) |
|||
Line 25: | Line 25: | ||
==Acquisition== | ==Acquisition== | ||
− | + | The machining table can be built once [[Research#Machining|Machining]] is researched. Each table requires {{icon|steel|150}} [[steel]] and {{icon|component|5}} [[component]]s, {{ticks|{{P|Work To Make}}}} of work, and a [[construction]] skill of 4. | |
==Bills== | ==Bills== |
Revision as of 03:55, 23 April 2021
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Machining table
A work station for assembling machinery like guns and ammunition, or breaking down dead mechanoids.
Base Stats
- Type
- Production – Resources
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- -350 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
- Deconstruct yield
- 112 + 3
The Machining Table is an Industrial-level Production bench that crafters will use to produce a number of items as well as disassemble mechanoids. Like most production benches, the machining table must be configured with one or more bills before a crafting colonist will begin work. It has a cleanliness value of -2.
Acquisition
The machining table can be built once Machining is researched. Each table requires 150 steel and 5 components, 3,000 ticks (50 secs) of work, and a construction skill of 4.
Bills
Disassemble Mechanoid
The "disassemble mechanoid" bill is fulfilled when a colonist brings a mechanoid corpse here to be converted into usable materials. This will produce some steel, plasteel and components.
Mortar shells
There are 4 bills in total that will produce different types of mortar shells out of steel, chemfuel or other materials, that can be fired from a mortar.
Other
There are many other bills that can be used to produce guns, advanced weapons, armor, and prosthetics.
Name | Material cost | Material price | Work | Base value | Value/Work | Value/Material |
---|---|---|---|---|---|---|
Autopistol | 30 + 2 | 121 (102.6*) | 5,000 ticks (1.39 mins) | 139 | ? | 1.15 (1.35*) |
Revolver | 30 + 2 | 121 (102.6*) | 4,000 ticks (1.11 mins) | 135 | ? | 1.12 (1.31*) |
Pump shotgun | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 | ? | 1.21 (1.40*) |
Machine pistol | 45 + 3 | 181.5 (153.9*) | 11,000 ticks (3.06 mins) | 220 | ? | 1.21 (1.43*) |
Bolt-action rifle | 60 + 3 | 210 (182.4*) | 12,000 ticks (3.33 mins) | 255 | ? | 1.21 (1.40*) |
Assault rifle | 60 + 7 | 338 (273.6*) | 40,000 ticks (11.11 mins) | 480 | ? | 1.48 (1.75*) |
Sniper rifle | 60 + 8 | 370 (296.4*) | 45,000 ticks (12.5 mins) | 530 | ? | 1.43 (1.79*) |
LMG | 75 + 5 | 302.5 (256.5*) | 34,000 ticks (9.44 mins) | 425 | ? | 1.41 (1.79*) |
Heavy SMG | 75 + 4 | 270.5 (233.7*) | 24,000 ticks (6.67 mins) | 355 | ? | 1.31 (1.52*) |
Frag grenades | 20 + 80 | ? (?*) | 12,000 ticks (3.33 mins) | 265 | ? | |
Molotov cocktails | 25 + 80 | ? (?*) | 6,000 ticks (1.67 mins) | 245 | ? | |
EMP grenades | 20 + 6 | 230 (174.8*) | 24,000 ticks (6.67 mins) | 315 | ? | 1.37 (1.80*) |
Chain shotgun | 70 + 5 | 293 (247*) | 31,000 ticks (8.61 mins) | 405 | ? | 1.38 (1.64*) |
Minigun | 160 + 20 | 944 (760*) | 60,000 ticks (16.67 mins) | 1,160 | ? | 1.23 (1.53*) |
Incendiary launcher | 75 + 4 | 270.5 (233.7*) | 20,000 ticks (5.56 mins) | 340 | ? | 1.26 (1.45*) |
EMP launcher | 75 + 8 | 398.5 (324.9*) | 30,000 ticks (8.33 mins) | 505 | ? | 1.27 (1.56*) |
Smoke launcher | 75 + 4 | 270.5 (233.7*) | 30,000 ticks (8.33 mins) | 380 | ? | 1.40 (1.63*) |
Simple helmet | 40 (Metallic, 400 for SMVs) | 76 | 3,200 ticks (53.33 secs) | 88 | ? | 1.16 |
Flak helmet | 40 (Metallic, 400 for SMVs) + 2 + 10 | 230 (211.6*) | 8,000 ticks (2.22 mins) | 260 | ? | 1.13 (1.23*) |
Flak vest | 60 + 30 + 1 | 191 (181.8*) | 9,000 ticks (2.5 mins) | 225 | ? | 1.36 (1.40*) |
Flak pants | 60 + 30 + 1 | 191 (181.8*) | 9,000 ticks (2.5 mins) | 225 | ? | 1.36 (1.40*) |
Flak jacket | 70 + 50 + 1 | 240 (230.8*) | 14,000 ticks (3.89 mins) | 290 | ? | 1.21 (1.25*) |
Shield belt | 50 + 20 + 2 | 339 (320.6*) | 14,000 ticks (3.89 mins) | 390 | ? | 1.15 (1.22*) |
Smokepop pack | 20 + 1 + 40 | 162 (152.8*) | 1,200 ticks (20 secs) | 166 | ? | 1.02 (1.09*) |
Jump pack | 30 + 3 + 100 | 596 (543.2*) | 14,000 ticks (3.89 mins) | 645 | ? | 1.08 (1.19*) |
* Price includes only uncraftable materials(except chemfuel). Components are divided into the materials they are made of.