Difference between revisions of "Psychic shock lance"

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{{rewrite}}
 
 
{{infobox main|
 
{{infobox main|
|name = Psychic shock lance
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| name = Psychic shock lance
|image = Psychic_shock_lance.png|Psychic shock lance
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| image = Psychic_shock_lance.png|Psychic shock lance
|description = A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
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| description = A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.
|type = Artifact
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| type = Artifact
|marketvalue = 550
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| marketvalue = 550
|hp = 80
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| hp = 80
|flammability = 1
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| flammability = 1
|mass base = 0.5
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| mass base = 0.5
|coverage = Waist
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| coverage = Waist
|layer = Belt
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| layer = Belt
 
| thingCategories = ApparelUtility
 
| thingCategories = ApparelUtility
 
| tradeTags = Artifact
 
| tradeTags = Artifact
 
| thingSetMakerTags = RewardStandardHighFreq
 
| thingSetMakerTags = RewardStandardHighFreq
 
}}
 
}}
{{Info|A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot. Once said pawn is drafted, it can be used to target a pawn within 35 tiles and withing line of sight, to send them into a state of unconsciousness for a short period of time, and has a 30% of setting the victim on fire - originating from the brain. [[Traits|Psychically deaf]] pawns (or anybody with 0% [[psychic sensitivity]]) can't be targeted.}}
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{{Info|A '''psychic shock lance''' is a two-use [[artifact]] that can be equipped by pawns in the [[Utility]] slot and manually activated to inflict [[psychic shock]] on a target, rendering them unconscious.}}
Psychic shock lances can be purchased from Exotic Goods Traders or found in [[ancient shrine]]s.
 
  
These almost always down hostiles rather than killing them outright, making it good for capturing specific enemies, though the brain damage can ruin previously good potential colonists before you can find [[healer mech serum]]s or [[luciferium]] to heal them.
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==Acquisition==
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Psychic shock lances can be found in [[ancient shrine]]s or purchased from Exotic Goods [[trade]]rs or [[faction base]]s.
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==Summary==
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Worn in "Waist" utility slot, the psychic shock lance can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the lance. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a pawn within 35 tiles and within [[line of sight]]. Pawns with 0% [[psychic sensitivity]], such as those with the [[Traits#Psychically deaf|Psychically deaf]] trait, cannot be targeted by the lance however sensitivity does not otherwise affect the effect.
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After a 0.5s warm-up, the target will immediately be affected by [[psychic shock]], setting their [[Consciousness]] to a maximum of 10% and rendering them unconscious. This shock lasts for {{ticks|7500}}. There is also a 30% chance that the target will be set [[Fire|alight]] and given brain damage in the form of a burn scar. When targeting colonists, this 30% chance is multiplied by the Friendly Fire Chance in the [[Difficulty]] settings. 
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If used on a non-hostile [[faction]]'s pawn, it will decrease Goodwill with that faction by 200 points.
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The lance cannot be recharged - when both charges are expended the item is completely destroyed.
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== Analysis ==
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{{Stub|section=1}}
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As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for downing pesky [[triple rocket launcher]] and [[doomsday rocket launcher]] raiders before they can fire. These almost always down hostiles rather than killing them outright, making it good for capturing specific enemies, though the brain damage can ruin previously good potential colonists before you can find [[healer mech serum]]s or [[luciferium]] to heal them.
  
 
[[File:Psychic shock lance burning.png|400px]]
 
[[File:Psychic shock lance burning.png|400px]]
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== Version history ==
 
== Version history ==
 
* [[Version/0.12.906|0.12.906]] - Added
 
* [[Version/0.12.906|0.12.906]] - Added
* 1.2 - Prior to this update it was a single-use artifact that could not be carried, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It also had unlimited range and worked through walls.
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* [[Version/1.2.2719|1.2.2719]] - changed from a single-use artifact that occupied the pawn's weapon slot, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It now also has a limited range and no longer works through walls.  
  
 
[[Category:Artifact]]
 
[[Category:Artifact]]
 
{{nav|utility|wide}}
 
{{nav|utility|wide}}
 
[[Category:Utility]]
 
[[Category:Utility]]

Revision as of 12:34, 22 May 2021

Psychic shock lance

Psychic shock lance

A limited-use psychic effector. It shocks the target's mind with chaotic images, blocking coherent perception and dropping him into a state of psychic shock. There is a risk of brain damage. It has a long range, but requires line of sight.

Base Stats

Type
Artifact
Market Value
550 Silver
Mass
0.5 kg
HP
80
Flammability
100%

Armor

Coverage
Waist
Layer
Belt
Technical
thingCategories
ApparelUtility
thingSetMakerTags
RewardStandardHighFreq
tradeTags
Artifact


A psychic shock lance is a two-use artifact that can be equipped by pawns in the Utility slot and manually activated to inflict psychic shock on a target, rendering them unconscious.

Acquisition

Psychic shock lances can be found in ancient shrines or purchased from Exotic Goods traders or faction bases.

Summary

Worn in "Waist" utility slot, the psychic shock lance can be equipped by pawns. Pawns that are incapable of violence can equip, but not use, the lance. Once the wearer is drafted, it can be manually activated by the player to target a pawn within 35 tiles and within line of sight. Pawns with 0% psychic sensitivity, such as those with the Psychically deaf trait, cannot be targeted by the lance however sensitivity does not otherwise affect the effect.

After a 0.5s warm-up, the target will immediately be affected by psychic shock, setting their Consciousness to a maximum of 10% and rendering them unconscious. This shock lasts for 7,500 ticks (2.08 mins). There is also a 30% chance that the target will be set alight and given brain damage in the form of a burn scar. When targeting colonists, this 30% chance is multiplied by the Friendly Fire Chance in the Difficulty settings.

If used on a non-hostile faction's pawn, it will decrease Goodwill with that faction by 200 points.

The lance cannot be recharged - when both charges are expended the item is completely destroyed.

Analysis

As it has a significantly smaller warmup time (just 0.5s vs 4.5s) and comparable range (35 vs 36), it can be useful for downing pesky triple rocket launcher and doomsday rocket launcher raiders before they can fire. These almost always down hostiles rather than killing them outright, making it good for capturing specific enemies, though the brain damage can ruin previously good potential colonists before you can find healer mech serums or luciferium to heal them.

Psychic shock lance burning.png

Version history

  • 0.12.906 - Added
  • 1.2.2719 - changed from a single-use artifact that occupied the pawn's weapon slot, and had to be activated by selecting a colonist, then right-clicking the artifact and selecting 'Activate' manually. It now also has a limited range and no longer works through walls.