Difference between revisions of "Spear"
(User: XeoNovaDan's testing is no longer accurate since Melee Verb changes.) |
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{{rewrite|reason=Updating, verification and proper analysis needed}}{{infobox main|weapon| | {{rewrite|reason=Updating, verification and proper analysis needed}}{{infobox main|weapon| | ||
− | |name = Spear | + | | name = Spear |
− | |image = Spear.png|Spear | + | | image = Spear.png|Spear |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |description = A polearm tipped with a sharp point for stabbing opponents. | + | | description = A polearm tipped with a sharp point for stabbing opponents. |
− | |class = Neolithic | + | | class = Neolithic |
− | |mode = Melee | + | | mode = Melee |
− | |meleeattack1dmg = 13 | + | | meleeattack1dmg = 13 |
− | |meleeattack1type = blunt | + | | meleeattack1type = blunt |
− | |meleeattack1part = shaft | + | | meleeattack1part = shaft |
− | |meleeattack1cool = 2.6 | + | | meleeattack1cool = 2.6 |
− | |meleeattack1ap = 20 | + | | meleeattack1ap = 20 |
− | |meleeattack2dmg = 13 | + | | meleeattack2dmg = 13 |
− | |meleeattack2type = poke | + | | meleeattack2type = poke |
− | |meleeattack2part = shaft | + | | meleeattack2part = shaft |
− | |meleeattack2cool = 2.6 | + | | meleeattack2cool = 2.6 |
− | |meleeattack2ap = 20 | + | | meleeattack2ap = 20 |
− | |meleeattack3dmg = 23 | + | | meleeattack3dmg = 23 |
− | |meleeattack3type = stab | + | | meleeattack3type = stab |
− | |meleeattack3part = point | + | | meleeattack3part = point |
− | |meleeattack3cool = 2.6 | + | | meleeattack3cool = 2.6 |
− | |meleeattack3ap = 50 | + | | meleeattack3ap = 50 |
− | |MeleeWeaponAverageDPS = 7.35 | + | | MeleeWeaponAverageDPS = 7.35 |
− | |MeleeWeaponAverageAP = 38 | + | | MeleeWeaponAverageAP = 38 |
| production facility 1 = Fueled smithy | | production facility 1 = Fueled smithy | ||
| production facility 2 = Electric smithy | | production facility 2 = Electric smithy | ||
− | |resource 1 = Stuff | + | | research = Long Blades |
− | |resource 1 amount = 75 | + | | resource 1 = Stuff |
− | |stuff tags = Metallic, Woody | + | | resource 1 amount = 75 |
+ | | stuff tags = Metallic, Woody | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |damage type = Sharp | + | | damage type = Sharp |
− | |mass base = 2 | + | | mass base = 2 |
− | |work to make = 12000 | + | | work to make = 12000 |
− | |weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced | + | | weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced |
}} | }} | ||
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[Damage Types|sharp damage]]. | The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[Damage Types|sharp damage]]. |
Revision as of 12:15, 28 August 2021
This article is suggested to be rewritten. Reason: Updating, verification and proper analysis needed. You can help the RimWorld Wiki by improving it. |
Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 4
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
Acquisition
Spears can be crafted at any smithy once the Long Blades research has been completed, from 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at an electric or fueled smithy.
Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.
It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.
Version History
- 0.7.581 - Added