Difference between revisions of "Spear"

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(User: XeoNovaDan's testing is no longer accurate since Melee Verb changes.)
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{{rewrite|reason=Updating, verification and proper analysis needed}}{{infobox main|weapon|
 
{{rewrite|reason=Updating, verification and proper analysis needed}}{{infobox main|weapon|
|name = Spear
+
| name = Spear
|image = Spear.png|Spear
+
| image = Spear.png|Spear
|type = Equipment
+
| type = Equipment
|type2 = Weapons
+
| type2 = Weapons
|description = A polearm tipped with a sharp point for stabbing opponents.
+
| description = A polearm tipped with a sharp point for stabbing opponents.
|class = Neolithic
+
| class = Neolithic
|mode = Melee
+
| mode = Melee
|meleeattack1dmg = 13
+
| meleeattack1dmg = 13
|meleeattack1type = blunt
+
| meleeattack1type = blunt
|meleeattack1part = shaft
+
| meleeattack1part = shaft
|meleeattack1cool = 2.6
+
| meleeattack1cool = 2.6
|meleeattack1ap = 20
+
| meleeattack1ap = 20
|meleeattack2dmg = 13
+
| meleeattack2dmg = 13
|meleeattack2type = poke
+
| meleeattack2type = poke
|meleeattack2part = shaft
+
| meleeattack2part = shaft
|meleeattack2cool = 2.6
+
| meleeattack2cool = 2.6
|meleeattack2ap = 20
+
| meleeattack2ap = 20
|meleeattack3dmg = 23
+
| meleeattack3dmg = 23
|meleeattack3type = stab
+
| meleeattack3type = stab
|meleeattack3part = point
+
| meleeattack3part = point
|meleeattack3cool = 2.6
+
| meleeattack3cool = 2.6
|meleeattack3ap = 50
+
| meleeattack3ap = 50
|MeleeWeaponAverageDPS = 7.35
+
| MeleeWeaponAverageDPS = 7.35
|MeleeWeaponAverageAP = 38
+
| MeleeWeaponAverageAP = 38
 
| production facility 1 = Fueled smithy
 
| production facility 1 = Fueled smithy
 
| production facility 2 = Electric smithy
 
| production facility 2 = Electric smithy
|resource 1 = Stuff
+
| research = Long Blades
|resource 1 amount = 75
+
| resource 1 = Stuff
|stuff tags = Metallic, Woody
+
| resource 1 amount = 75
 +
| stuff tags = Metallic, Woody
 
| skill 1 = Crafting
 
| skill 1 = Crafting
 
| skill 1 level = 4
 
| skill 1 level = 4
|damage type = Sharp
+
| damage type = Sharp
|mass base = 2
+
| mass base = 2
|work to make = 12000
+
| work to make = 12000
|weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced
+
| weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced
 
}}
 
}}
 
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[Damage Types|sharp damage]].
 
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[Damage Types|sharp damage]].

Revision as of 12:15, 28 August 2021

Spear

Spear

A polearm tipped with a sharp point for stabbing opponents.

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown
Melee Attack 2 
Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown
Melee Attack 3 
Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 4
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75
Technical
weaponTags
NeolithicMeleeAdvanced, MedievalMeleeAdvanced


The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.

Acquisition

Spears can be crafted at any smithy once the Long Blades research has been completed, from Stuff 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.

Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.

Analysis

As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Just like the club, the spear is a melee weapon that tribals use - but unlike the club, spears must be produced at an electric or fueled smithy.

Spears have the second highest base damage output out of all melee weapons, with the highest being the longsword. On that note, the spear seems to serve as a middle-ground between the gladius and the longsword, seeing as its damage output and cost also stands right between the two weapons.

It has a great advantage against armored targets, with the stab attack having much greater armor penetration, at 50% base.

Version History