Difference between revisions of "Fine meal"
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− | {{See also|carnivore fine meal|vegetarian fine meal}} | + | {{See also|carnivore fine meal|vegetarian fine meal}}{{Infobox main|Food |
− | {{ | + | | name = Fine meal |
+ | | image = Fine meal.png|Fine meal | ||
+ | | description = A complex dish assembled with care from a wide selection of ingredients. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Meal | ||
+ | | hp = 50 | ||
+ | | deterioration = 10 | ||
+ | | marketvalue = 20 | ||
+ | | mass base = 0.44 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 10 | ||
+ | | path cost = 15 | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Fine | ||
+ | | ingested direct thought = AteFineMeal | ||
+ | | joy offset = 0.045 | ||
+ | | max num to ingest at once = 1 | ||
+ | | days to rot = 4 | ||
+ | | nutrition = 0.9 | ||
+ | <!-- Creation --> | ||
+ | | work to make = 8 | ||
+ | | production facility 1 = Fueled stove | ||
+ | | production facility 2 = Electric stove | ||
+ | <!-- Technical --> | ||
+ | | defName = MealFine | ||
+ | | preferability = Fine | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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| draw gui overlay = true | | draw gui overlay = true | ||
+ | | eat effect = EatVegetarian | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Meal/Fine | | graphic path = Things/Item/Meal/Fine | ||
| label = fine meal | | label = fine meal | ||
| parent name = MealRottable | | parent name = MealRottable | ||
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| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
− | | | + | | sound eat = Meal_Eat |
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
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| use hit points = true | | use hit points = true | ||
− | + | }} | |
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{{Info|A '''fine meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.25 [[nutrition]] from any combination of animal products and meat (5 [[meat]], 5 [[milk]] or 1 [[egg]]) and 0.25 nutrition from vegetables (5 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.}} | {{Info|A '''fine meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.25 [[nutrition]] from any combination of animal products and meat (5 [[meat]], 5 [[milk]] or 1 [[egg]]) and 0.25 nutrition from vegetables (5 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the [[thoughts|Ate fine meal]] thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.}} | ||
Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male [[chicken]] can easily reproduce into 20 or more in a few quadrums. | Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male [[chicken]] can easily reproduce into 20 or more in a few quadrums. | ||
− | ==Version History== | + | == Version History == |
* [[Version/0.2.363|0.2.363]] - added | * [[Version/0.2.363|0.2.363]] - added | ||
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] | [[Category:Food]] [[Category:Processed Food]] [[Category:Meal]] |
Revision as of 12:33, 15 April 2022
Fine meal
A complex dish assembled with care from a wide selection of ingredients.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Fine
- Ingested Direct Thought
- AteFineMeal
- Recreation Offset
- 4.5%
- Maximum To Ingest
- 1
Creation
- Work To Make
- 8 ticks (0.13 secs)
- defName
- MealFine
- Preferability
- Fine
A fine meal is created at an electric stove or fueled stove and requires 0.25 nutrition from any combination of animal products and meat (5 meat, 5 milk or 1 egg) and 0.25 nutrition from vegetables (5 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 6 is required to create this meal. When eaten it causes the Ate fine meal thought with a 5 mood bonus. A fine meal provides 0.9 nutrition.
Producing a fine meal requires 0.5 nutrition in ingredients, but produces 0.9 nutrition in results -- an 80% net nutrition gain. If you have meat and vegetables available, fine meals are strictly better than simple meals, with the only differences being a requirement for both meat and vegetables and the +5 positive moodlet from eating a fine meal. Vegetables can be obtained from farming and meat or eggs can be obtained from ranching animals. A two female and a single male chicken can easily reproduce into 20 or more in a few quadrums.
Version History
- 0.2.363 - added