Difference between revisions of "Lavish meal"
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− | {{See also|carnivore lavish meal|vegetarian lavish meal}} {{ | + | {{See also|carnivore lavish meal|vegetarian lavish meal}}{{Infobox main|Food |
+ | | name = Lavish meal | ||
+ | | image = Lavish meal.png|Lavish meal | ||
+ | | description = A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Food | ||
+ | | type2 = Meal | ||
+ | | hp = 50 | ||
+ | | deterioration = 10 | ||
+ | | marketvalue = 40 | ||
+ | | mass base = 0.44 | ||
+ | | flammability = 1 | ||
+ | | stack limit = 10 | ||
+ | | path cost = 15 | ||
+ | <!-- Ingestion --> | ||
+ | | taste = Lavish | ||
+ | | ingested direct thought = AteLavishMeal | ||
+ | | joy offset = 0.065 | ||
+ | | max num to ingest at once = 1 | ||
+ | | days to rot = 4 | ||
+ | | nutrition = 1 | ||
+ | <!-- Creation --> | ||
+ | | work to make = 800 | ||
+ | | production facility 1 = Fueled stove | ||
+ | | production facility 2 = Electric stove | ||
+ | <!-- Technical --> | ||
+ | | defName = MealLavish | ||
+ | | preferability = Lavish | ||
+ | <!-- Unused --> | ||
| always haulable = true | | always haulable = true | ||
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− | |||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | eat effect = EatVegetarian | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Meal/Lavish | | graphic path = Things/Item/Meal/Lavish | ||
| label = lavish meal | | label = lavish meal | ||
| parent name = MealRottable | | parent name = MealRottable | ||
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| resource readout priority = Last | | resource readout priority = Last | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
− | | | + | | sound eat = Meal_Eat |
| thing class = Meal | | thing class = Meal | ||
| ticker type = Rare | | ticker type = Rare | ||
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| use hit points = true | | use hit points = true | ||
− | + | }} | |
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{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} | {{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}} | ||
Revision as of 12:47, 15 April 2022
Lavish meal
A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.
Base Stats
- Stack Limit
- 10
- Mass
- 0.44 kg
- HP
- 50
- Deterioration Rate
- 10
- Flammability
- 100%
- Days To Start Rot
- 4
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 1
- Taste
- Lavish
- Ingested Direct Thought
- AteLavishMeal
- Recreation Offset
- 6.5%
- Maximum To Ingest
- 1
Creation
- Work To Make
- 800 ticks (13.33 secs)
- defName
- MealLavish
- Preferability
- Lavish
A lavish meal is created at an electric stove or fueled stove and requires 0.5 nutrition from any combination of animal products and meat (10 meat, 10 milk or 2 eggs) and 0.5 nutrition from vegetables (10 non-Hay vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the Ate lavish meal thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.
Analysis
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your Cook(s) are more proficient in their duties.
Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a break or to encourage mental inspiration. Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with simple or fine meals), should suffice.
Version History
- 0.2.363 - added