Difference between revisions of "Floors"

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(→‎Types of Flooring: Template:Floor Table Row)
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{{For|the naturally generated surfaces|Terrain}}
 
{{For|the naturally generated surfaces|Terrain}}
 
There are several different types of flooring available, with each requiring specific resources to construct each tile.
 
There are several different types of flooring available, with each requiring specific resources to construct each tile.
 +
 
<div><li style="display: inline-table;">
 
<div><li style="display: inline-table;">
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Name !! Variants !! Resources Per Square !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
+
! Name !! Variants !! Resources per tile !! data-sort-type="number" |  Work to Build || data-sort-type="number" | Beauty !! data-sort-type="number" | Move Speed Modifier !! data-sort-type="number" | Flammability !! data-sort-type="number" | Cleanliness !! data-sort-type="number" | Wealth
 
|-
 
|-
! [[Bridge]]
+
{{Floor Table Row|?Name=Bridge}}
| – || {{Required Resources|Bridge|simple=1}} || {{ticks|{{Q|Bridge|Work To Make}}}} || {{Q|Bridge|Beauty}} || {{#expr: 100 * {{Q|Bridge|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Bridge|Flammability Base}}}}% || {{Q|Bridge|Cleanliness|0}} || {{Q|Bridge|Market Value Base}}
 
 
|-
 
|-
! Burned floor
+
! style="text-align:left" | [[Burned floor]]
| Carpet, Fine carpet, Straw matting, Wood || – || – || -6 || 93% || 0% || 0 || 0  
+
| Carpet, Fine carpet{{RoyaltyIcon}}, Straw matting, Wood || – || – || -6 || 93% || 0% || 0 || 0  
 
|-
 
|-
! [[Carpets|Carpet]]
+
{{#ask: [[Type::Floor]] [[Name::!Rough stone]] [[Name::!Rough-hewn stone]]
| Cream, Dark, Blue, Green, Red || {{Required Resources|Carpet|simple=1}} || {{ticks|{{Q|Carpet|Work To Make}}}} || {{Q|Carpet|Beauty}} || {{#expr: 100 * {{Q|Carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Carpet|Flammability Base}}}}% || {{Q|Carpet|Cleanliness|0}} || {{Q|Carpet|Market Value Base}}
+
| named args = yes
|-
+
| ?Name = ?Name
! [[Concrete]]
+
| format = template
| – || {{Required Resources|Concrete|simple=1}} || {{ticks|{{Q| Concrete|Work To Make}}}} ||{{Q|Concrete|Beauty}} || {{#expr:100*{{Q|Concrete|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Concrete|Flammability Base}}}}% || {{Q|Concrete|Cleanliness|0}} || {{Q|Concrete|Market Value Base}}
+
| template = Floor Table Row
|-
+
| sort = From DLC, Name
! [[Fine carpet]]{{RoyaltyIcon}}
+
}}
| Burgundy, Indigo, White || {{Required Resources|Fine carpet|simple=1}} || {{ticks|{{Q|Fine carpet|Work To Make}}}} ||{{Q|Fine carpet|Beauty}} || {{#expr: 100 * {{Q|Fine carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine carpet|Flammability Base}}}}% || {{Q|Fine carpet|Cleanliness|0}} || {{Q|Fine carpet|Market Value Base}}
 
|-
 
! [[Fine stone tile]]{{RoyaltyIcon}}
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Fine stone tile|simple=1}} || {{ticks|{{Q|Fine stone tile|Work To Make}}}} || {{Q|Fine stone tile|Beauty}} || {{#expr: 100 * {{Q|Fine stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fine stone tile|Flammability Base}}}}% || {{Q|Fine stone tile|Cleanliness|0}} || {{Q|Fine stone tile|Market Value Base}}
 
|-
 
! [[Flagstone]]
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Flagstone|simple=1}} ||{{ticks|{{Q|Flagstone|Work To Make}}}} || {{Q|Flagstone|Beauty}} || {{#expr: 100 * {{Q|Flagstone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Flagstone|Flammability Base}}}}% || {{Q|Flagstone|Cleanliness|0}} || {{Q|Flagstone|Market Value Base}}
 
|-
 
! [[Fungal gravel]]{{RoyaltyIcon}}
 
| – || – ||{{ticks|{{Q|Fungal gravel|Work To Make}}}} || {{Q|Fungal gravel|Beauty}} || {{#expr: 100 * {{Q|Fungal gravel|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Fungal gravel|Flammability Base}}}}% || {{Q|Fungal gravel|Cleanliness|0}} || {{Q|Fungal gravel|Market Value Base}}
 
|-
 
! [[Gold tile]]
 
| – || {{Required Resources|Gold tile|simple=1}} || {{ticks|{{Q| Gold tile|Work To Make}}}} ||{{Q|Gold tile|Beauty}} || {{#expr: 100 * {{Q|Gold tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Gold tile|Flammability Base}}}}%|| {{Q|Gold tile|Cleanliness|0}} || {{Q|Gold tile|Market Value Base}}
 
|-
 
! [[Hex carpet]]{{IdeologyIcon}}
 
| Burgundy, Indigo, White || {{Required Resources|Hex carpet|simple=1}} || {{ticks|{{Q|Hex carpet|Work To Make}}}} ||{{Q|Hex carpet|Beauty}} || {{#expr: 100 * {{Q|Hex carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex carpet|Flammability Base}}}}% || {{Q|Hex carpet|Cleanliness|0}} || {{Q|Hex carpet|Market Value Base}}
 
|-
 
! [[Hex tile]]{{IdeologyIcon}}
 
| – || {{Required Resources|Hex tile|simple=1}} || {{ticks|{{Q|Hex tile|Work To Make}}}} || {{Q|Hex tile|Beauty}} || {{#expr: 100 * {{Q|Hex tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Hex tile|Flammability Base}}}}% || {{Q|Hex tile|Cleanliness|0}} || {{Q|Hex tile|Market Value Base}}
 
|-
 
! [[Mindbend carpet]]{{IdeologyIcon}}
 
| Diamond, Purple, Green, Blue, Yellow || {{Required Resources|Mindbend carpet|simple=1}} || {{ticks|{{Q|Mindbend carpet|Work To Make}}}} || {{Q|Mindbend carpet|Beauty}} || {{#expr: 100 * {{Q|Mindbend carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Mindbend carpet|Flammability Base}}}}% || {{Q|Mindbend carpet|Cleanliness|0}} || {{Q|Mindbend carpet|Market Value Base}}
 
|-
 
! [[Morbid carpet]]{{IdeologyIcon}}
 
| Burgundy, Indigo, White || {{Required Resources|Morbid carpet|simple=1}} || {{ticks|{{Q|Morbid carpet|Work To Make}}}} ||{{Q|Morbid carpet|Beauty}} || {{#expr: 100 * {{Q|Morbid carpet|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid carpet|Flammability Base}}}}% || {{Q|Morbid carpet|Cleanliness|0}} || {{Q|Morbid carpet|Market Value Base}}
 
|-
 
! [[Morbid stone tile]]{{IdeologyIcon}}
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Morbid stone tile|simple=1}} || {{ticks|{{Q|Morbid stone tile|Work To Make}}}} ||{{Q|Morbid stone tile|Beauty}} || {{#expr: 100 * {{Q|Morbid stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Morbid stone tile|Flammability Base}}}}% || {{Q|Morbid stone tile|Cleanliness|0}} || {{Q|Morbid stone tile|Market Value Base}}
 
|-
 
! [[Paved tile]]
 
| – || {{Required Resources|Paved tile|simple=1}} || {{ticks|{{Q|Paved tile|Work To Make}}}} || {{Q|Paved tile|Beauty}} || {{#expr: 100 * {{Q|Paved tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Paved tile|Flammability Base}}}}% || {{Q|Paved tile|Cleanliness|0}} || {{Q|Paved tile|Market Value Base}}
 
|-
 
! [[Silver tile]]
 
| – || {{Required Resources|Silver tile|simple=1}} || {{ticks|{{Q|Silver tile|Work To Make}}}} || {{Q|Silver tile|Beauty}} || {{#expr: 100 * {{Q|Silver tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Silver tile|Flammability Base}}}}% || {{Q|Silver tile|Cleanliness|0}} || {{Q|Silver tile|Market Value Base}}
 
|-
 
! [[Smooth stone]]
 
| Limestone, Marble, Granite, Sandstone, Slate || Rough stone/<br>Rough-hewn stone || {{ticks|{{Q|Smooth stone|Work To Make}}}} || {{Q|Smooth stone|Beauty}} || {{#expr: 100 * {{Q|Smooth stone|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Smooth stone|Flammability Base}}}}% || {{Q|Smooth stone|Cleanliness|0}} || {{Q|Smooth stone|Market Value Base}}
 
|-
 
! [[Spikecore plates]]{{IdeologyIcon}}
 
| – || {{Required Resources|Spikecore plates|simple=1}} || {{ticks|{{Q|Spikecore plates|Work To Make}}}} || {{Q|Spikecore plates|Beauty}} || {{#expr: 100 * {{Q|Spikecore plates|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore plates|Flammability Base}}}}% || {{Q|Spikecore plates|Cleanliness|0}} || {{Q|Spikecore plates|Market Value Base}}
 
|-
 
! [[Spikecore stone tile]]{{IdeologyIcon}}
 
| Sandstone, Granite, Limestone, Slate or Marble || {{Required Resources|Spikecore stone tile|simple=1}} || {{ticks|{{Q|Spikecore stone tile|Work To Make}}}} || {{Q|Spikecore stone tile|Beauty}} || {{#expr: 100 * {{Q|Spikecore stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Spikecore stone tile|Flammability Base}}}}% || {{Q|Spikecore stone tile|Cleanliness|0}} || {{Q|Spikecore stone tile|Market Value Base}}
 
|-
 
! [[Steel tile]]
 
| – || {{Required Resources|Steel tile|simple=1}} || {{ticks|{{Q|Steel tile|Work To Make}}}} ||{{Q|Steel tile|Beauty}} || {{#expr: 100 * {{Q|Steel tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Steel tile|Flammability Base}}}}% || {{Q|Steel tile|Cleanliness|0}} || {{Q|Steel tile|Market Value Base}}
 
|-
 
! [[Sterile tile]]
 
| – || {{Required Resources|Sterile tile|sep=&nbsp;+&nbsp;|simple=1}} || {{ticks|{{Q|Sterile tile|Work To Make}}}} || {{Q|Sterile tile|Beauty}} || {{#expr: 100 * {{Q|Sterile tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Sterile tile|Flammability Base}}}}% || {{Q|Sterile tile|Cleanliness|0}} || {{Q|Sterile tile|Market Value Base}}
 
|-
 
! [[Stone tile]]
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Stone tile|simple=1}} || {{ticks|{{Q|Stone tile |Work To Make}}}} || {{Q|Stone tile|Beauty}} || {{#expr: 100 * {{Q|Stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Stone tile|Flammability Base}}}}% || {{Q|Stone tile|Cleanliness|0}} || {{Q|Stone tile|Market Value Base}}
 
|-
 
! [[Straw matting]]
 
| – || {{Required Resources|Straw matting|simple=1}} || {{ticks|{{Q|Straw matting|Work To Make}}}} ||{{Q|Straw matting|Beauty}} || {{#expr: 100 * {{Q|Straw matting|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Straw matting|Flammability Base}}}}% || {{Q|Straw matting|Cleanliness|0}} || {{Q|Straw matting|Market Value Base}}
 
|-
 
! [[Totemic boards]]{{IdeologyIcon}}
 
| – || {{Required Resources|Totemic boards|simple=1}} || {{ticks|{{Q|Totemic boards|Work To Make}}}} || {{Q|Totemic boards|Beauty}} || {{#expr: 100 * {{Q|Totemic boards|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic boards|Flammability Base}}}}% || {{Q|Totemic boards|Cleanliness|0}} || {{Q|Totemic boards|Market Value Base}}
 
|-
 
! [[Totemic stone tile]]{{IdeologyIcon}}
 
| Limestone, Marble, Granite, Sandstone, Slate || {{Required Resources|Totemic stone tile|simple=1}} || {{ticks|{{Q|Totemic stone tile|Work To Make}}}} || {{Q|Totemic stone tile|Beauty}} || {{#expr: 100 * {{Q|Totemic stone tile|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Totemic stone tile|Flammability Base}}}}% || {{Q|Totemic stone tile|Cleanliness|0}} || {{Q|Totemic stone tile|Market Value Base}}
 
|-
 
! [[Wood floor]]
 
| – || {{Required Resources|Wood floor|simple=1}} || {{ticks|{{Q|Wood floor|Work To Make}}}} || {{Q|Wood floor|Beauty}} || {{#expr: 100 * {{Q|Wood floor|Move Speed Factor}}}}% || {{#expr: 100 * {{Q|Wood floor|Flammability Base}}}}% || {{Q|Wood floor|Cleanliness|0}} || {{Q|Wood floor|Market Value Base}}
 
 
|}
 
|}
</li><div>
+
</li></div>
  
 
== Verson History==  
 
== Verson History==  

Revision as of 18:01, 24 April 2022

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Floors are a type of constructions which cover the natural terrain with an artificial surface. Floors do not prevent other constructions to be built on top of them.

Effects

Constructed floors can bring benefits such as increased movement speed, beauty, and cleanliness, as well as preventing wild plants from growing and fire from spreading.

Movement speed

Natural soil allows the growth of vegetation such as tall grass, bushes, and brambles, all of which cause a walking speed reduction for Colonists. Trees prevent movement altogether, and also prevent roofs from being built over them. Other natural surfaces incapable of growing vegetation such as raw stone, sand or ice also have lower movement speeds. Flooring a frequent path will reduce the time required to walk between the two areas.

Different flooring (and unfloored areas) in different locations

Beauty of room

Colonists are affected in mood according to their surroundings, especially those locations where they spend most of the day or night such as a bedroom, kitchen, workshop, research lab, etc. Carpets for instance can give an increased Beauty to a room, and can make bedrooms look nicer for their occupants.

Different floors can also be used for purely aesthetic purposes as per player preference, or to color-designate different rooms for different purposes.

Sanitation / Safety

Flooring is an important factor when calculating a room's Cleanliness, which is important for most rooms but particularly for kitchens, hospitals and laboratories.

Tiles with a cleanliness bonus bring better success rates in hospitalized quarters as they help prevent the posssibility of infection. Non-flammable flooring helps prevent fire advance to its tile while also protecting underground electrical conducts damage by weather.

No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output. Surrounding fields with flooring will prevent trees growing there, which your growers must clear first before they sow nearby. It can also be used to create fire breaks to keep wildfires from spreading to your base if non-flammable materials were used.

Flooring can even help with security in certain biomes. While giving a movement bonus to raiders, covering your killbox in flooring will prevent any trees growing there for raiders to take cover behind.

Removing Floors

Floors can be removed with the Remove floor order, which is found under the Architect/Floors tab. After floors are removed, the tile will retain its old terrain type.

Most (but not all(which?)) floors types return back, on average, half of the resources spent at construction, which can be useful when raiding settlements or temporary camps.

Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

  • Name Variants Resources per tile Work to Build Beauty Move Speed Modifier Flammability Cleanliness Wealth
    Bridge Ex.png Wood 12 1,500 ticks (25 secs) 0 100% 80% 0 100% 100% 20
    Burned floor Carpet, Fine carpetContent added by the Royalty DLC, Straw matting, Wood -6 93% 0% 0 0
    Burned floor Carpet, Straw matting, Wood floor Ex.png Any Carpet/Straw matting/Wood floor -6 93% 0% 0 100% 100% 0
    Carpet 63 colors Ex.png Cloth 7 800 ticks (13.33 secs) 2 100% 32% 0 200% 100% 13
    Concrete Ex.png Steel 1 100 ticks (1.67 secs) -1 100% 0% 0 80% 100% 2.3
    Flagstone Limestone, Marble, Granite, Sandstone, Slate Ex.png Stuff 4 (Stony) 500 ticks (8.33 secs) 0 100% 0% 0 80% 100% 5.5
    Gold tile Check.png Gold 70 800 ticks (13.33 secs) 11 100% 0% 0.2 60% 100% 705
    Paved tile Ex.png Steel 2 300 ticks (5 secs) 0 100% 0% 0 80% 100% 4.9
    Silver tile Check.png Silver 70 800 ticks (13.33 secs) 4 100% 0% 0.2 60% 100% 73
    Steel tile Ex.png Steel 7 800 ticks (13.33 secs) 0 100% 0% 0.2 60% 100% 16
    Sterile tile Ex.png Steel 3 +  Silver 12 1,600 ticks (26.67 secs) -1 100% 0% 0.6 60% 100% 24
    Stone tile Limestone, Marble, Granite, Sandstone, Slate Ex.png Stuff 4 (Stony) 1,100 ticks (18.33 secs) 1 100% 0% 0 80% 100% 8
    Straw matting Ex.png Hay 2 120 ticks (2 secs) -1 93% 150% -0.1 100% 5% 1.6
    Wood floor Ex.png Wood 3 85 ticks (1.42 secs) 0 100% 22% 0 100% 100% 3.9
    Bioferrite plate Content added by the Anomaly DLC Ex.png Bioferrite 4 840 ticks (14 secs) -2 100% 15% 0 60% 100% 5.5
    Flesh Content added by the Anomaly DLC Ex.png -10 87% 32% -3 150% Expression error: Missing operand for *.% 0
    Void metal Content added by the Anomaly DLC Ex.png 0 100% 0% 1 60% 100% 0
    Fungal gravel Content added by the Ideology DLC Ex.png Overhead mountain 1,000 ticks (16.67 secs) -1 87% 0% -1 100% 100% 0
    Hex carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
    Hex tile Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
    Mindbend carpet Content added by the Ideology DLC Diamond, Purple, Green, Blue, Yellow Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
    Morbid carpet Content added by the Ideology DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
    Morbid stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
    Spikecore plates Content added by the Ideology DLC Check.png Steel 12 5,000 ticks (1.39 mins) 3 100% 0% 0 60% 100% 41
    Spikecore stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
    Totemic boards Content added by the Ideology DLC Check.png Wood 20 5,000 ticks (1.39 mins) 3 100% 22% 0 100% 100% 42
    Totemic stone tile Content added by the Ideology DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
    Fine carpet Content added by the Royalty DLC 63 colors Check.png Cloth 35 4,000 ticks (1.11 mins) 4 100% 32% 0 200% 100% 67
    Fine stone tile Content added by the Royalty DLC Limestone, Marble, Granite, Sandstone, Slate Check.png Stuff 20 (Stony) 5,000 ticks (1.39 mins) 3 100% 0% 0 80% 100% 36
  • Verson History

    • 0.11.877 - You can now remove floors to reveal the terrain underneath.

    See also