Difference between revisions of "Insect meat"
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− | {{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}} | + | {{Stub|reason = Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and seperately}}{{See also|Meat|Human meat}} |
{{Infobox main|food | {{Infobox main|food | ||
| name = Insect meat | | name = Insect meat | ||
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| nutrition = 0.05 | | nutrition = 0.05 | ||
}} | }} | ||
− | + | '''Insect meat''' is a type of [[meat]] obtained from butchering [[insectoids]]. It is acts as any other meat, but most humans dislike eating it even when cooked into meals. | |
− | '''Insect meat''' | ||
− | Colonists consider insect meat disgusting, and will suffer the "Ate | + | == Acquisition == |
+ | Insect meat is produced when a [[Skills#Cooking|cook]] butchers any [[insectoid]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered insectoid, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. | ||
+ | |||
+ | The base yield for each insectoid is as follows: | ||
+ | {{#ask: [[Category:Insectoids]] [[:+]] | ||
+ | | mainlabel=Animal | ||
+ | | ?Meat Yield | ||
+ | | limit = 500 | ||
+ | }} | ||
+ | |||
+ | == Summary == | ||
+ | Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce [[simple meal|simple]]s or [[nutrient paste meal]]s, or combined with other ingredients to produce [[Fine meal|fine]], [[lavish meal]]s, [[pemmican]] and [[kibble]]. | ||
+ | |||
+ | Colonists consider insect meat disgusting, and will suffer the "''Ate insect meat''" bad thought (-6 [[mood]]) when eaten raw, and the "''Ate cooked insect meat''" bad thought (-3 mood) when eating meals made with it. This stacks additively with mood effects from meals, both positive and negative, and with the "''ate raw food''" (-7 mood) debuff when eaten raw. Thus, eating raw insect meat results in a net -13, while eating a lavish meal made from it results in a net +9. The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an [[ideoligion]]{{IdeologyIcon}} with the "[[Ideoligion#Insect meat|Insect Meat: Loved]]" precept. This mood buff also stacks, as above. | ||
+ | |||
+ | By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking [[bill]]s. | ||
Its market value is only {{icon|silver|{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. | Its market value is only {{icon|silver|{{P|Market Value Base}}}}, or {{#expr:{{P|Market Value Base}} / {{Q|Meat|Market Value Base}} * 100 round0}}% of regular meat. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1|reason= General also add Biofuel Refining analysis}} | ||
+ | [[Infestation]]s can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value. | ||
+ | |||
+ | Cooking it into a [[fine meal]] (+5 mood) offsets the mood penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low or before a colony can afford to switch to regular fine meals. Alternatively, if the colony has easy access to large supplies of insect meat, cooking it into a [[lavish meal]] (+12 mood) will give a total of +9 mood while requiring the same amount of vegetables as basic a [[simple meal]] made from vegetable, and stacking with the fine meal buff. The resulting meal will also be suitable for nobles. Alternatively, [[carnivore fine meal|carnivore fine]] and [[carnivore lavish meal|lavish meal]]s can use only the insect meat and turn unused insect meat into essentially free mood buffs with no other input, though at the cost of nutritional efficiency. | ||
+ | |||
+ | Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a [[tortured artist]], create an anti-raider [[psychic harmonizer|psychic beacon]] {{RoyaltyIcon}}, or [[Ideoligion#Conversion|convert]]{{IdeologyIcon}} a pawn via [[Mental_break#Crisis of belief|Crisis of belief]]. | ||
+ | |||
+ | If the "[[Ideoligion#Insect meat|Insect Meat: Loved]]"{{IdeologyIcon}} precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood. | ||
{{nav|Food|wide}} | {{nav|Food|wide}} | ||
[[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] | [[Category:Food]] [[Category:Raw Food]] [[Category:Meat]] |
Revision as of 03:56, 26 April 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Add consideration of how Ideoligion affects consumption of meat, insect meat, and human meat together and seperately. |
Insect meat
Insect meat is a type of meat obtained from butchering insectoids. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
Acquisition
Insect meat is produced when a cook butchers any insectoid at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered insectoid, as well as the Butchery Efficiency of the butcher and a number of other factors.
The base yield for each insectoid is as follows:
Summary
Excluding its mood effects, insect meat acts as any other meat. It can be used alone to produce simples or nutrient paste meals, or combined with other ingredients to produce fine, lavish meals, pemmican and kibble.
Colonists consider insect meat disgusting, and will suffer the "Ate insect meat" bad thought (-6 mood) when eaten raw, and the "Ate cooked insect meat" bad thought (-3 mood) when eating meals made with it. This stacks additively with mood effects from meals, both positive and negative, and with the "ate raw food" (-7 mood) debuff when eaten raw. Thus, eating raw insect meat results in a net -13, while eating a lavish meal made from it results in a net +9. The mood penalties from insect meat are negated and replaced with a +6 if the eating pawn has an ideoligion with the "Insect Meat: Loved" precept. This mood buff also stacks, as above.
By default, cooks will not cook with insect meat, but you can make them do so by allowing insect meat in cooking bills.
Its market value is only 0.5, or 25% of regular meat.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General also add Biofuel Refining analysis. |
Infestations can result in massive amounts of insect meat being available to the colony, and while initially unattractive, this resource can actually be of significant value.
Cooking it into a fine meal (+5 mood) offsets the mood penalty for a total of +2 mood, making cooking insect meat worthwhile if a colony's food supplies are low or before a colony can afford to switch to regular fine meals. Alternatively, if the colony has easy access to large supplies of insect meat, cooking it into a lavish meal (+12 mood) will give a total of +9 mood while requiring the same amount of vegetables as basic a simple meal made from vegetable, and stacking with the fine meal buff. The resulting meal will also be suitable for nobles. Alternatively, carnivore fine and lavish meals can use only the insect meat and turn unused insect meat into essentially free mood buffs with no other input, though at the cost of nutritional efficiency.
Conversely, the mood penalty from insect meat can be combined with the penalty from nutrient paste when trying to lower a pawn's mood, such as when trying to trigger a tortured artist, create an anti-raider psychic beacon , or convert a pawn via Crisis of belief.
If the "Insect Meat: Loved" precept is used, then the benefits of insect meat expand. With the right set up, colonies can be fed exclusively on insect meat and be ecstatic about it, making it a very powerful tool to control colony mood.