Difference between revisions of "Autocannon"
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This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears. | This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. Like all [[unobtainable items|unobtainable weapons]], after being equipped and dropped, it disappears. | ||
− | == Version | + | == Version history == |
* Beta 19/1.0 - Added | * Beta 19/1.0 - Added | ||
* 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%) | * 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%) |
Revision as of 22:45, 10 May 2022
Autocannon
A self-loading large-bore cannon designed to attach to a turret.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 40 kg
Ranged Combat
- Mode
- Burst
- Damage
- 27 dmg (Bullet)
- Armor penetration
- 40%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 32.9 tile(s)
- Minimum Range
- 8.9 tiles
- Accuracy
- 28% - 72% - 66% - 50%
- Velocity
- 88 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 17 ticks (0.28 secs)
(211.76 RPM) - DPS
- 19.92
- Stopping power
- 0.5
The autocannon is an otherwise-unobtainable ranged weapon mounted on autocannon turrets. It fires a 3-round burst that deals significant damage but with a minimum range.
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake. Like all unobtainable weapons, after being equipped and dropped, it disappears.
Version history
- Beta 19/1.0 - Added
- 1.1 - its damage and armor penetration was halved (40 -> 20, 60% -> 30%)
- 1.1.2618 damage and armor penetration was increased (20 -> 25, 30% -> 37.5%).
- 1.3.3200 - damage increased from 25 to 27. Accuracy increased: touch 0.25 -> 0.28, short 0.65 -> 0.72, medium 0.6 -> 0.66, long 0.45 -> 0.5.