Difference between revisions of "Packaged survival meal"
(Given at the beginning with Crashlanded scenario) |
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Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements. | Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements. | ||
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+ | == Acquisition == | ||
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+ | {{stub|section=1}} | ||
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+ | Given at the beginning with [[Scenario system#Crashlanded|Crashlanded scenario]]. | ||
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+ | == Analysis == | ||
Compared to [[pemmican]]: | Compared to [[pemmican]]: |
Revision as of 00:35, 20 October 2022
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Packaged survival meal
A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.
Base Stats
- Stack Limit
- 10
- Mass
- 0.3 kg
- HP
- 50
- Deterioration Rate
- 0.25
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ingestion
- Nutrition
- 0.9
- Taste
- Simple
- Maximum To Ingest
- 1
Creation
- Required Research
- Packaged survival meal
- Skill Required
- Cooking 8
- Work To Make
- 450 ticks (7.5 secs)
- defName
- MealSurvivalPack
- Preferability
- Simple
Packaged survival meals are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and never expire, meaning they do not require cold storage. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain. This is not as efficient compared to other meals such as fine meals, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.
Acquisition
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Given at the beginning with Crashlanded scenario.
Analysis
Compared to pemmican:
- Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)
- Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the Pemmican page for details.
- Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).
- Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).
- Packaged survival meals require 1/3 less work to make (8 vs. 12).
- Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.
- Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.
Gallery
- Survival pack a.png
One packaged survival meal
- Survival pack b.png
Partial stack
- Survival pack c.png
Full stack