Difference between revisions of "Beam graser"
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== Acquisition == | == Acquisition == | ||
− | Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake. | + | Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake. |
== Summary == | == Summary == |
Revision as of 06:28, 23 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Beam graser
A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Beam)
- Armor penetration
- 1%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 24.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 60% - 70% - 65% - 55%
- Burst Count
- 5 (per burst)
- Burst Ticks
- 22 ticks (0.37 secs)
(163.64 RPM)
Melee Combat
The beam graser is a ranged weapon added by the Biotech DLC
Acquisition
Beam grasers spawn on all tesserons, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.
Summary
? Heat armor <buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
Analysis
?
Version history
- Biotech DLC Release - Added.