Difference between revisions of "Berrymaker"
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==Comparison to rice in soil== | ==Comparison to rice in soil== | ||
− | * | + | * More work per nutrition than [[rice plant]]s, at any amount of Plants skill past 1. |
** With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have. | ** With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have. | ||
** Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramaticaly increases crop speed and harvest. | ** Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramaticaly increases crop speed and harvest. | ||
− | ** Rice is the worst crop for nutrition/work. [[Potato]] | + | ** Rice is the worst crop for nutrition/work. [[Potato plant|Potatoes]] and [[corn plant|corn]] are even more efficient. |
* Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse. | * Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse. | ||
* Max 4.0 nutrition per day (80 berries/day w/ 4 dryads). | * Max 4.0 nutrition per day (80 berries/day w/ 4 dryads). | ||
* Work speed not affected by most pawn stack factors, just Plants skill and [[Manipulation]] | * Work speed not affected by most pawn stack factors, just Plants skill and [[Manipulation]] | ||
− | * Other benefits of dryads: grows up to {{temperature|-50}}, no light or soil required, immune to [[blight]]. | + | * Other benefits of dryads: grows up to {{temperature|-50}}, no light or soil required, immune to [[blight]], easier to secure. |
==Comparison to hydroponics== | ==Comparison to hydroponics== |
Revision as of 15:57, 29 October 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Berrymaker
A dryad caste specialized in food production. Together with its Gauranlen tree, this dryad can generate nourishing berries on an ongoing basis. However, it is slow and ineffective at work or combat.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Pawn Stats
- Move Speed
- 3 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- None
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
- 4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.25
- tradeTags
- AnimalDryad
Berrymaker are a caste of Dryads, a type of animal added by the Ideology DLC.
Summary
All dryads, including the berrymaker, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have a Toxic Sensitivity of 0%, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
This caste generates berries x40 every two days. This is enough for 2 simple meals per day, or 8 simple meals per 4 dryads. One tree of dryads can thus feed 4.5 people consistently. Eating the raw berries is enough to feed 2.5 people consistently. This takes between 8.2 and 3.6 hours per day, depending on Plants skill and tree connection.
Analysis=
Berrymakers do not require light, soil, and are much more resistant to temperature. This makes them useful in biomes where winters are harsh, or there isn't much growing space. A single pawn can maintain about 2 trees with plants 10+, meaning each pawn can support itself and seven other pawns, year-round.
Comparison to rice in soil
- More work per nutrition than rice plants, at any amount of Plants skill past 1.
- With a Plants skill of 3, it takes 7.2 hours of work to create 160 berries. It takes 5.57 hours to plant and harvest 160 rice. Rice gets faster the more Plants skill you have.
- Tree Connection meme makes pruning faster, but also gives the Plants Specialist role, which dramaticaly increases crop speed and harvest.
- Rice is the worst crop for nutrition/work. Potatoes and corn are even more efficient.
- Much more efficent for space. 4 dyrads have a 0.444 nutrition/day/tile. Rice has .054 nutition/day/tile, and other crops are sligtly worse.
- Max 4.0 nutrition per day (80 berries/day w/ 4 dryads).
- Work speed not affected by most pawn stack factors, just Plants skill and Manipulation
- Other benefits of dryads: grows up to -50 °C (-58 °F), no light or soil required, immune to blight, easier to secure.
Comparison to hydroponics
- Does not require power/major resource investment (at max efficiency, 1 tile of hydroponics requires 18 steel, .25 components, and 47.7 watts)
- Not prone to power outages, solar flares, etc. Additionally resistant to fire (dryads put fire out)
- Max .136 nutrition/day /tile growing rice
- Assuming you are growing potatoes in hydroponics (highest work/nutrition), you get 7 nutrition max/day for 3hrs of work
- Assuming you are growing rice in hydroponics (highest nutrition/day), you get 13.1 nutrition a day for 8.6 hrs of work
- Assuming you are maintaining 2 trees at 100% connection, you get 8.0 nutrition a day for 10.4 hours of work (or 7.2 hours of work for a level 20 pawn with tree connection.)
Conclusion
Gauranlen trees are incredibly work-intensive but are prone to much fewer issues that would normally impede crop growth. They are more efficient per tile than any other method but require much more space by themselves, these calculations were done assuming grow zones are made between trees, meaning the trees only take 9 tiles. If it is just trees, each takes 25 tiles of space, plus excess for each edge tree. Pruning is not affected by plant work speed, which can be increased in several ways: the new plants specialist role (+70% plant work speed, +30% harvest quantity, activated ability +40% plant work speed to other nearby pawns for a day, every couple of days), field hand (+140% plant work speed), and plants skill. If you have a significant amount of these bonuses on a plants pawn, the time they take to make food is drastically cut, and a single pawn with enough of these bonuses can exceed 300% work speed. Meanwhile trees are hard stuck at minimum time to maintain of 4.5 hours a day (or 3.6 with tree connection). On the other hand, Pruning Speed is not affected by most of the penalties that affect Plant Work Speed and Plant Harvest Yield. The lazy, volatile, chemical interest, depressive, slow poke pawn with a pegleg can prune while enjoying a beer, smoke, and joyfuzz and still be nearly as productive as a regular pawn (aside from travel time to the tree.) Even a level 0 plant skill pawn has a Pruning Speed of 92% with no danger of failure making it a possible use for otherwise useless pawns or pawns optimized for a Psychic harmonizer.
I recommend having at most 1 Garanlen Connection per plants pawn and putting the trees in fields. The excess space can be used to grow other crops by the same pawn. If you are in a particularly rough environment (low grow periods/little available land) the hardiness of gauranlen trees allows them to survive, although your pawns may not, so make sure to dress them appropriately. The one weakness is toxic fallout since your pawns will have to be outside to prune, in this situation, give up on the tree and simply have the pawn do other things until the fallout passes. Berry makers may also be good in tribal situations where you do not have access to hydroponics or other means of increasing plant production.
A Gauranlen tree supporting 4 berrymaker dryads can make enough berries for 8.0 simple meals, 4.0 fine meals, or 2.0 lavish meals (note that for the fine and lavish meals multiple food inputs are required, thus you cannot make fine meals only out of berries). The simple meals are enough to feed 8.0 people, which is fairly good for how little space the tree takes. Because it's resistant to many normal crops, I would consider it on par with growing on fertile soil. Also, you can choose where to put it for more efficient hauling.
Version history
- Ideology DLC Release - Added.
- 1.3.3076 - Produces 40 berries every 2 days instead of 32 berries every 2 days. Fix: Dryads are affected by disease incidents.