Difference between revisions of "Lavish meal"

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{{Info|A '''lavish meal''' is created at an [[electric stove]] or [[fueled stove]] and requires 0.5 nutrition from any combination of animal products and meat (10 [[meat]], 10 [[milk]] or 2 [[eggs]]) and 0.5 nutrition from vegetables (10 non-[[Hay]] vegetarian products) to create. A colonist with cooking skill of at least 8 is required to create this meal. When eaten it causes the [[thoughts|Ate lavish meal]] thought with a +12 mood bonus. A lavish meal provides 1.0 nutrition.}}
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{{Info|A '''lavish meal''' is an extravagant meal.}}
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==Acquisition==
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FiLavish meals meals can be [[Work#Cook|cooked]] at a [[{{P|Production Facility 1}}]] or [[{{P|Production Facility 2}}]]. A lavish meal requires 0.5 units of [[nutrition]] from vegetarian items, 0.5 units of nutrition from meat or animal products ([[milk]] or [[egg]]s), {{Ticks|{{P|Work To Make}}}} of work to make, and a Cooking skill of 10.
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==Summary==
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A lavish meal can be eaten by humans or animals for 0.9 [[nutrition]]. As it takes 1.0 nutrition of [[raw food]] to create, fine meals provide 90% nutrition efficiency, so lose nutrition compared to raw food.
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Eating a lavish meal or its variants gives the {{+|12}} ''Ate lavish meal'' [[mood]]let for 24 hours. This moodlet does not conflict with the ''Ate fine meal'' from [[fine meal]]s. If the meal was made out of [[insect meat]] or [[human meat]], their respective moodlets will be applied.
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Lavish meals will also satisfy the food requirements of any conceited [[noble]]{{RoyaltyIcon}}.
  
 
=== Analysis ===
 
=== Analysis ===
Producing a lavish meal takes 1.0 nutrition in ingredients and produces 1.0 nutrition in results. Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game when food is no longer an issue most of the time, and your [[Cooking|Cook(s)]] are more proficient in their duties.
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Lavish meals consume twice as many ingredients and require 75% more work than [[fine meal]]s to produce one meal, so you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your [[Cooking|cooks]] are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.
  
Unless/until you can support the food and increased labor cost to support a policy of producing enough for all, these should be reserved for special needs, when specific colonists need a mood boost, to avoid a [[break]] or to encourage [[mental inspiration]].  Since the mood boost lasts an entire day, a few of these, set aside for such times and then manually prioritized to eat once/day (along with [[Simple meal|simple]] or [[Fine meal|fine]] meals), should suffice.
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Lavish meals can be prepared and reserved for emergencies, such as a [[psychic drone]], in order to avoid [[mental break]]s. Wealthier colonies can use them to encourage [[mental inspiration]], or help mood during the [[ship]] launch.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 15:57, 30 November 2022

Lavish meal

Lavish meal

A masterpiece of the culinary arts, this meal nourishes the body, mind, and soul.

Base Stats

Type
FoodMeal
Market Value
40 Silver
Stack Limit
10
Mass
0.44 kg
HP
50
Deterioration Rate
10
Flammability
100%
Days To Start Rot
4
Path Cost
15 (46%)

Ingestion

Nutrition
1
Taste
Lavish
Ingested Direct Thought
AteLavishMeal
Maximum To Ingest
1

Creation

Crafted At
Fueled stove / Electric stove
Skill Required
Cooking 8
Work To Make
800 ticks (13.33 secs)
Resources to make
0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan)
Technical
defName
MealLavish
Preferability
Lavish


A lavish meal is an extravagant meal.

Acquisition

FiLavish meals meals can be cooked at a Fueled stove or Electric stove. A lavish meal requires 0.5 units of nutrition from vegetarian items, 0.5 units of nutrition from meat or animal products (milk or eggs), 800 ticks (13.33 secs) of work to make, and a Cooking skill of 10.

Summary

A lavish meal can be eaten by humans or animals for 0.9 nutrition. As it takes 1.0 nutrition of raw food to create, fine meals provide 90% nutrition efficiency, so lose nutrition compared to raw food.

Eating a lavish meal or its variants gives the +12 Ate lavish meal moodlet for 24 hours. This moodlet does not conflict with the Ate fine meal from fine meals. If the meal was made out of insect meat or human meat, their respective moodlets will be applied.

Lavish meals will also satisfy the food requirements of any conceited nobleContent added by the Royalty DLC.

Analysis

Lavish meals consume twice as many ingredients and require 75% more work than fine meals to produce one meal, so you should wait to switch to lavish meals until the mid-late game, when food is rarely an issue and your cooks are more proficient in their duties. The mood boost lasts for 24 hours, so colonists can be manually directed to eat one per day.

Lavish meals can be prepared and reserved for emergencies, such as a psychic drone, in order to avoid mental breaks. Wealthier colonies can use them to encourage mental inspiration, or help mood during the ship launch.

Gallery

Version history