Difference between revisions of "Ancient bed"
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'''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]]. | '''Ancient bed''' are [[ruins]] added by the [[Ideology DLC]]. Can be used as a bed. Has no [[quality]]. | ||
+ | |||
+ | == Summary == | ||
+ | === Rest Effectiveness === | ||
+ | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep. | ||
+ | |||
+ | {{Rest Effectiveness Quality Table}} | ||
+ | |||
+ | === Comfort === | ||
+ | [[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from [[end table]]s or [[dresser]]s. | ||
+ | |||
+ | {{Comfort Quality Table}} | ||
+ | |||
+ | === Surgery Success Chance Factor === | ||
+ | The [[Surgery Success Chance Factor]] is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by [[quality]]. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value. | ||
+ | |||
+ | {{Surgery Success Chance Factor Quality Table}} | ||
== Analysis == | == Analysis == | ||
− | {{ | + | {{Rewrite|section=1|reason=Rush job, make it pretty, probably ditch the split sections, do hyperlinks etc}} |
=== For medicine === | === For medicine === | ||
Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed. | Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed. | ||
===For sleeping === | ===For sleeping === | ||
− | Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They | + | Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach. |
== Version history == | == Version history == |
Revision as of 10:36, 16 December 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs proper analysis of bed options. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Colored image. |
Ancient bed
An old, rotted mattress on a rusty frame. Though uncomfortable, it can still be used, but it's too dilapidated to restore.
Base Stats
- Tech Level
- Medieval
- Mass
- 20 kg
- Beauty
- 1
- HP
- 140
- Flammability
- 80%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Placeable
- True
- Cover Effectiveness
- 40%
- Surgery Success Chance Factor
- 0.65
- Immunity Gain Speed Factor
- 0.95
- Rest Effectiveness
- 0.85
- Comfort
- 0.75
- Has Quality
- False
Ancient bed are ruins added by the Ideology DLC. Can be used as a bed. Has no quality.
Summary
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 80% rest effectiveness would regain rest 80% as fast, and thus require 125% time to sleep.
Ancient bed | ||
---|---|---|
Rest effectiveness | 85% (12.35 h) |
Bracketed numbers are in-game hours to refill rest from 0% to 100% at the given rest effectiveness.
Comfort
Comfort is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sleeping in a bed with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect. Ancient beds do not benefit from end tables or dressers.
Ancient bed | |
---|---|
Comfort | 75% |
Surgery Success Chance Factor
The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery, assuming it is performed in an ancient bed. Most beds and bedrolls have a base value of 100%, which is multiplied by quality. Construction material does not matter. Ancient beds have no quality, and are always considered to have a ×100% multiplier to their base value.
Ancient bed | |
---|---|
Surgery Success Chance Factor | 65% |
This table assumes the ancient bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing the ancient bed outside see Surgery Success Chance Factor.
Analysis
This section is suggested to be rewritten. Reason: Rush job, make it pretty, probably ditch the split sections, do hyperlinks etc. You can help the RimWorld Wiki by improving it. |
For medicine
Never use it for medicine. it's worse in Surgery Success Chance and in Immunity Gain Speed than even a sleeping spot, let alone a real bed.
For sleeping
Ancient beds can be useful in the very early stages of a colony if there are limited resources available to make your own beds. They eliminate the mood penalty that pawns get from sleeping on the ground and their rest effectiveness is slightly better than a sleeping spot. Their main disadvantage is that they cannot be moved to a different location. Sometimes when you rescue characters who are not part of your faction, they will remain on the map after they have healed and will continue to sleep on an ancient bed. You can avoid this by deconstructing the beds, designating them for medical use, or making them impossible to reach.
Version history
- Ideology DLC Release - Added.