Difference between revisions of "Morbid slab (medium)"
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The morbid slab significantly increases the dominance of the {{P|Style}} style to those who see it, and is also moderately [[beauty|beautiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion. | The morbid slab significantly increases the dominance of the {{P|Style}} style to those who see it, and is also moderately [[beauty|beautiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion. | ||
− | + | It has has no effect on [[move speed]] and [[cleanliness]]. For these, the stats of the [[floor]] or [[terrain]] beneath the rug is taken into account. | |
== Analysis == | == Analysis == |
Revision as of 13:21, 17 January 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Morbid slab (medium)
A stone bas relief of morbid imagery for decorating a floor.
Base Stats
Building
- Size
- 3 × 3
- Minifiable
- True
- Placeable
- True
- Edifice
- false
- Terrain Affordance
- Heavy
Creation
- Required Research
- Stonecutting
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Stony
A morbid slab (medium) a floor covering added by the Ideology DLC. It is a smaller counterpart to the morbid slab (broad).
Acquisition
Each morbid slab (medium) requires 100 Stuff (Stony) and 1,000 ticks (16.67 secs) of work. They can only be constructed by pawns with ideoligions that include the Morbid style.
Summary
The morbid slab significantly increases the dominance of the Morbid style to those who see it, and is also moderately beautiful. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon completion.
It has has no effect on move speed and cleanliness. For these, the stats of the floor or terrain beneath the rug is taken into account.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis. |
Stats table
Morbid slab (medium) | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Granite blocks | 15 | ticks (1.71 mins) | 6,140170 | 0% | 112 |
Limestone blocks | 15 | ticks (1.71 mins) | 6,140155 | 0% | 112 |
Marble blocks | 21 | ticks (1.57 mins) | 5,640120 | 0% | 110 |
Sandstone blocks | 16 | ticks (1.43 mins) | 5,140140 | 0% | 109 |
Slate blocks | 16 | ticks (1.71 mins) | 6,140130 | 0% | 112 |
Jade | 47 | ticks (1.39 mins) | 5,00050 | 0% | 520 |
Gallery
Version history
- Ideology DLC Release - Added.