Difference between revisions of "Wild plants"

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Revision as of 10:14, 5 March 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Plants Menu Wild Plants Trees Domesticated Plants Decorative Plants

Bush

Bush

A short shrub. Does not typically talk.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Cover Effectiveness
20%

Ingestion

Nutrition
0.5

Plant Stats

Time to grow
3 days (5.54 days)
Work to Harvest
200 ticks (3.33 secs)
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%

Bushes are a type of wild plant found in . Bushes provide 20% cover bonus, and may[Verify?] slow movement more than the default 87% of soil, similar to brambles.

Tame and domestic animals will feed on bushes and other plants (both wild and crops) when they are hungry. Colonies can use pens to keep them in or out of an area.

As cover, it should be cleared from any area an invader might use. This can be done manually, by using the "Cut plants" command, and then maintained by building roofs or floors over that area.

There isn't much more we can say about the bush; it's just a bush.

Gallery


Agave

Agave

A large-leafed desert plant with edible flowers and stalks.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Cover Effectiveness
20%

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
6 days (11.08 days)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
10 Agave fruit
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%

Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.

Growing

Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] Expression error: Unexpected / operator. Expression error: Unexpected / operator. Expression error: Unexpected / operator. N/A
    Base Yield/day[2] N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Agave plants are functionally almost identical to berry bushes, with the minor differences being that agave fruit produces a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the only soil below 50% fertility is sand, which has a fertility of 6%.

    Food production

    Just like berry bushes, agave plants in rich soil are theoretically the best means of food production in the game, usurping even the almighty rice plant in hydroponics when it comes to yield per day. However, you can't control where agave plants go; you can with rice. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 15 13 11 -
    Lavish[1] 9 8 7 -
    Paste 6 5 4 -
    Fine[2] 5 4 4 -
    1. Also applies to 100% vegetarian simple meals and packaged survival meals
    2. Also applies to pemmican
  • Economy

    The agave plant's raw product is agave fruit, which has a market value of 1.5 silver. The refined product with the largest profit margin is a fine meal, having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 1.67 1.96 2.36 -
    Refined[1] 5.34 6.29 7.54 -
    1. Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
  • Gallery


    Dandelions

    Dandelions

    A tiny yellow flower which grows in large clusters. Though it is often considered a weed, dandelions in bloom are quite beautiful.

    Base Stats

    Type
    PlantDecorative
    Beauty
    4 (4)
    HP
    85
    Flammability
    100%

    Ingestion

    Nutrition
    0.25

    Plant Stats

    Time to grow
    2.5 days (4.62 days)
    Lifespan
    20 days
    Work to Sow
    170 ticks (2.83 secs)
    Work to Harvest
    200 ticks (3.33 secs)
    Min Fertility
    5%
    Fertility Sensitivity
    0%
    Min light to grow
    50%
    Technical
    sowTags
    Ground


    Dandelions are a common beautiful flower that can be sown but also grows naturally in .

    Acquisition

    Dandelions can be sown by growers in growing zones. Sowing requires Expression error: Unexpected < operator. of work. Unlike roses and daylilies they cannot be planted in plant pots.

    Analysis

    Dandelions are modestly beautiful, and they can be grown indoors. While they provide comparatively little beauty per plant, each dandelion lasts for 20 days, which cuts down on work. If you have a big room with a dirt floor and open roof, they can be viable for raising the rooms beauty. In smaller rooms, the higher beauty per tile of roses or daylilies will be preferred.

    Dandelions can also be used as quick-growing feed for grazing animals. However, unless food is urgently needed, growing and harvesting crop plants such as corn and haygrass are far more work efficient.

    Plant Lifespan
    (Days)
    Sowing
    Work
    Min Light Beauty
    /Tile
    Beauty-Days
    /Work
    Dandelions 20 170 ticks (2.83 secs) 50% 4 0.47
    Rose 7.5 750 ticks (12.5 secs) 30% 14 0.14
    Daylily 4.5 540 ticks (9 secs) 30% 18 0.15
    Bonsai treeContent added by the Ideology DLC 13.5 750 ticks (12.5 secs) 30% 15 0.27

    Gallery