Difference between revisions of "Warg"
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(Added warg. [added in Alpha 11]) |
(Removed UC tag. Added parameters.) |
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|name = Warg | |name = Warg | ||
|image = Warg.png | |image = Warg.png | ||
− | | | + | |description = "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″ |
|type = Animals{{!}}Animals | |type = Animals{{!}}Animals | ||
|type2 = Wild{{!}}Wild | |type2 = Wild{{!}}Wild | ||
− | || | + | |bodysize = 1.0 |
− | | | + | |healthscale = 1.15 |
− | |mobdamage = | + | |movespeed = 5.00 |
− | |mobdamage2 = | + | |mobdamage = 7 |
− | </onlyinclude> | + | |mobdamagetype = scratch |
− | + | |mobdamage2 = 8 | |
+ | |mobdamagetype2 = bite | ||
+ | |leathername = warg fur | ||
+ | }}</onlyinclude> | ||
+ | |||
{{Info|Wargs are cold-loving, wolf-like carnivores that only appear with the [[Events#Manhunter pack|manhunter pack]] event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 [[warg fur]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> | {{Info|Wargs are cold-loving, wolf-like carnivores that only appear with the [[Events#Manhunter pack|manhunter pack]] event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 [[warg fur]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> | ||
Revision as of 03:08, 15 August 2015
Warg
"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 115% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
Production
Wargs are cold-loving, wolf-like carnivores that only appear with the manhunter pack event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]
- ↑ Amounts given are at 100% butchery efficiency.