Difference between revisions of "Warg"
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|mobdamage2 = 12 | |mobdamage2 = 12 | ||
|mobdamagetype2 = bite | |mobdamagetype2 = bite | ||
+ | |mobdamageaverage = 10.66 | ||
|leathername = warg fur | |leathername = warg fur | ||
|manhunter = 0.0125 | |manhunter = 0.0125 |
Revision as of 02:44, 30 August 2015
Warg
"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god.″
Base Stats
Pawn Stats
- Move Speed
- 5.00 c/s
- Health Scale
- 115% HP
- Body Size
- 1.0
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Hunger Rate
- 0.96 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Manhunter Chance (Taming)
- 0.5%
- Trainable Intelligence
- Advanced
- Wildness
- 80%
- Minimum Handling Skill
- 8
Production
Wargs are cold-loving, wolf-like carnivores that only appear with the manhunter pack event. They arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists or possibly any other human. They won't try to break doors but will instead linger near them, waiting to ambush anyone that exits. If slain, they can be butchered for 90 warg meat and 20 warg fur.[1]
As of A12 wargs are no longer limited to only appearing during manhunter events and can appear on a map, where they can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. Wargs are among the hardest animals to train, with a wildness of 80%, with only the rhinoceros, thrumbo and megascarabs beeing harder to train/tame. Wargs can learn any skill in the game, with adults being of sufficient size and intelligence to learn all 4.
Taming
Training
Wargs can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
- ↑ Amounts given are at 100% butchery efficiency.