Difference between revisions of "Boomrat"

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(Added biome stats.)
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|livesin_aridshrubland = true
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|livesin_temperateforest = true
 
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Revision as of 21:16, 7 September 2015

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Boomrat

″Makes a kaboom if killed..″

Base Stats

Type
AnimalsWild
Market Value
130 Silver

Pawn Stats

Move Speed
5.5 c/s
Health Scale
40% HP
Body Size
0.2
Mass - Baby
2.4 kg
Mass - Juvenile
6 kg
Mass - Adult
12 kg
Carrying Capacity
15 kg
Filth Rate
1
Hunger Rate
0.56 Nutrition/Day
Diet
omnivorous
Life Expectancy
8 years
Manhunter Chance
1.25%
Trainable Intelligence
Intermediate
Wildness
75%
Minimum Handling Skill
7
"+" can not be assigned to a declared number type with value 1.
Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Leather Yield
16 Boomrat leather (Error: Page does not exist) boomrat leather
Gestation Period
25 days
Offspring Per Birth
1-3

Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.

Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.

They will also eat your crops if given the chance.

Taming

Training

Boomrats can be trained as follows:

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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