Difference between revisions of "Boomrat"
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Theaetetus (talk | contribs) (Updating infobox to A14D) |
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− | {{ | + | {{Verified|A14D}}<onlyinclude><!-- |
− | <onlyinclude> | + | -->{{infobox main|animal| |
− | {{infobox main|animal| | ||
|name = Boomrat | |name = Boomrat | ||
|image = Animal Boomrat side.png|Boomrat | |image = Animal Boomrat side.png|Boomrat | ||
− | |description = | + | |description = "Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed." |
|type = Animals | |type = Animals | ||
|type2 = Wild | |type2 = Wild | ||
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|mobdamage = 6 | |mobdamage = 6 | ||
|mobdamagetype = scratch | |mobdamagetype = scratch | ||
+ | <!--mobdamagecooldown = 100--> | ||
|mobdamage2 = 4 | |mobdamage2 = 4 | ||
|mobdamagetype2 = bite | |mobdamagetype2 = bite | ||
+ | <!--mobdamagecooldown2 = 100--> | ||
|mobdamageaverage = 5.33 | |mobdamageaverage = 5.33 | ||
|leathername = boomrat leather | |leathername = boomrat leather | ||
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|wildness = 0.75 | |wildness = 0.75 | ||
|handleskill = 6 | |handleskill = 6 | ||
− | |gestation = | + | |gestation = 12.5 |
|lifespan = 8 | |lifespan = 8 | ||
− | |offspring = 1- | + | |offspring = 1-5 |
− | |maturityage = | + | <!--matemtbhours = 4--> |
+ | <!--nuzzlemtbhours = 120--> | ||
+ | |maturityage = 0.35+ | ||
|marketvalue = 130 | |marketvalue = 130 | ||
|livesin_aridshrubland = true | |livesin_aridshrubland = true |
Revision as of 21:15, 23 July 2016
Boomrat
"Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed."
Base Stats
Pawn Stats
- Move Speed
- 5.5 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15 kg
- Filth Rate
- 1
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous
- Life Expectancy
- 8 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 16 Boomrat leather (Error: Page does not exist) boomrat leather
- Gestation Period
- 12.5 days
- Offspring Per Birth
- 1-5
Boomrats inhabit arid shrublands and temperate forests. Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.
Boomrats are best hunted while it is raining because the rain will extinguish the fire that boomrats make when they die, saving the colonists the job of putting it out.
They will also eat your crops if given the chance.
Taming
Tamed Boomrats are useful Release animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts).
Training
Boomrats can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.