Difference between revisions of "Warg"

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|description = "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."
 
|description = "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."
 
|type = Animals
 
|type = Animals
|type2 = Pet
+
|type2 = Wild
 
|attack1cool = 90
 
|attack1cool = 90
 
|attack1dmg = 10
 
|attack1dmg = 10

Revision as of 14:04, 20 August 2016


Warg

Warg

"Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses."

Base Stats

Type
AnimalsWild
Market Value
450 Silver

Pawn Stats

Move Speed
5.00 c/s
Health Scale
115% HP
Body Size
1.0
Mass - Baby
12 kg
Mass - Juvenile
30 kg
Mass - Adult
60 kg
Carrying Capacity
75 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
Diet
carnivorous
Life Expectancy
15 years
Manhunter Chance
100%
Manhunter Chance (Taming)
2.5%
Trainable Intelligence
Advanced
Wildness
80%
Minimum Handling Skill
8
"+" can not be assigned to a declared number type with value 0.8.
Maturity Age
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Production

Leather Yield
40 Warg fur (Error: Page does not exist) warg fur
Gestation Period
22.5 days
Offspring Per Birth
1-3

Melee Combat

Attack 1
Front left paw
10 dmg (Scratch)
15 % AP
90 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Attack 2
Front right paw
10 dmg (Scratch)
15 % AP
90 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Attack 3
Teeth
12 dmg (Bite)
18 % AP
120 second cooldown
Stun for 400 ticks (6.67 secs) on first strike
Average DPS
0.07

Wargs are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra.

Manhunter Pack

Wargs can appear naturally on the map, but may also appear when triggered by the manhunter pack event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors.

As of version 0.14.1234 (15 July 2016) some wargs in a manhunter pack will attempt to break down doors periodically, though any moderately-skilled constructor should be able to repair the damage faster than it can be inflicted.

Attacks

Wargs have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).

Taming

Wargs can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet.

Training

Wargs are among the hardest animals to train at a wildness rating of 80%, with only a handful of other species being harder to tame. Wargs can learn any skill in the game, with adults being of sufficient size to haul goods and rescue colonists at high speeds.

Wargs can be trained as follows:

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.


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