Difference between revisions of "Panther"
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Revision as of 18:39, 10 January 2017
Panther
"An agile and powerful big cat native to the jungles of old Earth. As solitary ambush predators, panthers are masters of taking down both large and small prey. Onlookers tend to focus on their graceful movements, while those in closer contact usually notice their skull-crushing strength."
Base Stats
Pawn Stats
- Move Speed
- 6.5 c/s
- Health Scale
- 180% HP
- Body Size
- 1.40
- Mass - Baby
- 16.8 kg
- Mass - Juvenile
- 42 kg
- Mass - Adult
- 84 kg
- Carrying Capacity
- 105 kg
- Filth Rate
- 1
- Hunger Rate
- 0.48 Nutrition/Day
- Diet
- carnivorous and ovivorous
- Life Expectancy
- 13 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- Intermediate
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 56 Pantherskin (Error: Page does not exist) pantherskin
- Gestation Period
- 22.5 days
- Offspring Per Birth
- 2-3
Melee Combat
Taming
Panthers can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Attacks
Panthers have two attacks: scratch (paws) and bite (teeth). In addition to the base damage, both attacks apply a stun for 20 ticks (0.33 secs).
Training
Panthers can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.