Difference between revisions of "Assault rifle"
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The '''assault rifle''' is a compromise between a slow-firing rifle and a long-ranged machine-gun. It can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. These traits make it a very well-balanced, highly recommended weapon at both the early and later stages of the game. | The '''assault rifle''' is a compromise between a slow-firing rifle and a long-ranged machine-gun. It can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. These traits make it a very well-balanced, highly recommended weapon at both the early and later stages of the game. | ||
<p> | <p> | ||
− | Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[heavy SMG]] or [[charge rifle]] when possible, especially if facing against [[raiders]] using [[personal shield]]s, or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the charge rifle by a fair margin and a more tangible accuracy boost over the heavy SMG.</p> | + | Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[heavy SMG]] or [[charge rifle]] when possible, especially if facing against [[raiders]] using [[Armor#personal_shield|personal shield]]s, or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the charge rifle by a fair margin and a more tangible accuracy boost over the heavy SMG.</p> |
<p> | <p> | ||
The assault rifle can be built at the [[machining table]].</p> | The assault rifle can be built at the [[machining table]].</p> |
Revision as of 11:21, 17 February 2017
Assault rifle
"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 3.5 kg
Ranged Combat
The assault rifle is a compromise between a slow-firing rifle and a long-ranged machine-gun. It can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. These traits make it a very well-balanced, highly recommended weapon at both the early and later stages of the game.
Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the heavy SMG or charge rifle when possible, especially if facing against raiders using personal shields, or heavily-armored mechanoids that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the charge rifle by a fair margin and a more tangible accuracy boost over the heavy SMG.
The assault rifle can be built at the machining table.
Trivia
The assault rifle is based off of the well-known American M16 assault rifle in real life.