Difference between revisions of "Assault rifle"

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The '''assault rifle''' is a compromise between a slow-firing rifle and a long-ranged machine-gun. It can keep enemies in check at a range most weapons can't fire at, while still maintaining just enough rate of fire to threaten both targets in cover and those closing the distance. These traits make it a very well-balanced, highly recommended weapon at both the early and later stages of the game.
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{{info|The assault rifle is a moderately heavy, burst-firing weapon in RimWorld which fires a burst of three low-damage shots, has a faster firing rate, moderately long range, and good accuracy.}}
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With these attributes, the assault rifle is a useful weapon to put in the hands of a decent shooter to put a few well-placed shots in enemies at longer distances, and frequently too. The considerably high accuracy, decent range, and high fire rate make the assault rifle a versatile weapon - but although it's good at a multitude of aspects, it doesn't excel at anything, so there are often better weapons to use for the roles that the assault rifle can assume.
Unfortunately, its relatively low shot power is a very real drawback, so you may want to upgrade your colonists to the [[heavy SMG]] or [[charge rifle]] when possible, especially if facing against [[raiders]] using [[Armor#personal_shield|personal shield]]s, or heavily-armored [[Mechanoid|mechanoids]] that can soak up enormous punishment. If you're however looking for an accurate weapon, this weapon generally dominates both the charge rifle by a fair margin and a more tangible accuracy boost over the heavy SMG.</p>
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The assault rifle can be built at the [[machining table]].</p>
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As previously touched on, it's advisable to equip a considerably accurate (97% or more) shooter with the assault rifle to take good advantage of its longer range, although a less accurate (96% or more) shooter will suffice when using it in the region of 20-25 tiles instead of the full 31.
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===Obtaining===
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The assault rifle can be purchased from outlander combat suppliers and towns, and also from orbital weapons traders - all at a considerable cost. The assault rifle can also be manufactured at a [[machining table]] once the [[research#machining|machining]] research has been completed, for 60 [[steel]], 7 [[component]]s, and 45,000 ticks (750 secs) of work.
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===Conclusion & Comparison===
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As previously mentioned, the assault rifle lacks a compelling reason to really use it other than its versatility. While it's all-round superior to the considerably cheaper [[machine pistol]], the following weapons are generally better choices for the given scenarios: [[pump shotgun]] for close-range damage output, [[LMG]] for close-medium range damage output, and the [[bolt-action rifle]] for picking off more-distant targets.
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However, the former two weapons may not necessarily be the best class of weapons to compare the assault rifle to; while the assault rifle has both a little bit of DPS and good accuracy/range, it leans more towards the latter class of weapons (along with the bolt-action rifle and [[sniper rifle]]) than anything else.
  
  

Revision as of 07:39, 28 May 2017

Assault rifle

"A general-purpose military weapon for field or urban combat. It fires a three-round burst. Good range, low power, high rate of fire."

Base Stats

Type
EquipmentWeapons
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
Weapon Class
Modern
Mass
3.5 kg

Ranged Combat

Mode
Burst
Damage
7 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
81.5 ticks (1.36 secs)
Range
31 tile(s)
Accuracy
70% - 87% - 77% - 64%
Velocity
70 (m/s)
Burst Count
3 (per burst)
Burst Ticks
ticks (0.12 secs)
(514.29 RPM)
DPS
8.43

The assault rifle is a moderately heavy, burst-firing weapon in RimWorld which fires a burst of three low-damage shots, has a faster firing rate, moderately long range, and good accuracy. With these attributes, the assault rifle is a useful weapon to put in the hands of a decent shooter to put a few well-placed shots in enemies at longer distances, and frequently too. The considerably high accuracy, decent range, and high fire rate make the assault rifle a versatile weapon - but although it's good at a multitude of aspects, it doesn't excel at anything, so there are often better weapons to use for the roles that the assault rifle can assume.


As previously touched on, it's advisable to equip a considerably accurate (97% or more) shooter with the assault rifle to take good advantage of its longer range, although a less accurate (96% or more) shooter will suffice when using it in the region of 20-25 tiles instead of the full 31.


Obtaining

The assault rifle can be purchased from outlander combat suppliers and towns, and also from orbital weapons traders - all at a considerable cost. The assault rifle can also be manufactured at a machining table once the machining research has been completed, for 60 steel, 7 components, and 45,000 ticks (750 secs) of work.


Conclusion & Comparison

As previously mentioned, the assault rifle lacks a compelling reason to really use it other than its versatility. While it's all-round superior to the considerably cheaper machine pistol, the following weapons are generally better choices for the given scenarios: pump shotgun for close-range damage output, LMG for close-medium range damage output, and the bolt-action rifle for picking off more-distant targets.


However, the former two weapons may not necessarily be the best class of weapons to compare the assault rifle to; while the assault rifle has both a little bit of DPS and good accuracy/range, it leans more towards the latter class of weapons (along with the bolt-action rifle and sniper rifle) than anything else.


Trivia

The assault rifle is based off of the well-known American M16 assault rifle in real life.