Difference between revisions of "Molotov cocktails"
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(Zesty moved page Molotov cocktails to Molotov Cocktails: Caps fix, please check game files before naming pages.) |
(Replaced redirect with full text.) |
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− | + | <onlyinclude> | |
+ | {{infobox main|weapon| | ||
+ | |name = Molotov cocktails | ||
+ | |image = Molotov.png|Molotov cocktails | ||
+ | |description = Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim. | ||
+ | |type = Equipment | ||
+ | |type2 = Weapons | ||
+ | |class = Modern | ||
+ | |damage = 10 | ||
+ | |mode = Single Thrown | ||
+ | |warmup = 108 | ||
+ | |cooldown = 160 | ||
+ | |burst = 1 | ||
+ | |aimSub = 3.8 | ||
+ | |range = 12.9 | ||
+ | |accuracy = - | ||
+ | |DPS = DPS | ||
+ | |velocity = 12 | ||
+ | |missRadius = 2.9 | ||
+ | |blastRadius = 1.1 | ||
+ | |sell = {{icon|silver|200}} | ||
+ | }} | ||
+ | </onlyinclude> | ||
+ | Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped ('''+''') zone on fire where it lands. | ||
+ | |||
+ | Accuracy is poor on moving targets. Commonly used to defend a base by making incoming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in without burning the base itself. | ||
+ | |||
+ | == Usage == | ||
+ | |||
+ | * Select a colonist and equip him/her with Molotov's | ||
+ | * Make the colonist a soldier | ||
+ | * Click the "pistol button" to select target area. | ||
+ | |||
+ | |||
+ | [[Kind::Weapons| ]] | ||
+ | {{nav|weapon|wide}} | ||
+ | [[Category:Weapons]] | ||
+ | [[Category:Equipment]] |
Revision as of 02:13, 5 June 2017
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets. Commonly used to defend a base by making incoming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in without burning the base itself.
Usage
- Select a colonist and equip him/her with Molotov's
- Make the colonist a soldier
- Click the "pistol button" to select target area.