Difference between revisions of "Elephant"
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Revision as of 04:25, 22 June 2017
Elephant
"The largest unmodified land animal. It can use its tusks as tools for moving objects - or as deadly weapons."
Base Stats
Pawn Stats
- Move Speed
- 3.8 c/s
- Health Scale
- 360% HP
- Body Size
- 4.0
- Mass - Baby
- 48 kg
- Mass - Juvenile
- 120 kg
- Mass - Adult
- 240 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Hunger Rate
- 3.2 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 50 years
- Manhunter Chance
- 1.8%
- Manhunter Chance (Taming)
- 1.8%
- Trainable Intelligence
- Advanced
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 160 elephant skin
- Gestation Period
- 60 days
- Offspring Per Birth
- 1
Melee Combat
- Attack
- Tusks
23 dmg (Scratch)
34 % AP
145 second cooldown - Average DPS
- 0.1
Elephants are large land animals often found in arid shrublands.
If slain, along with dropping two valuable tusks, they can be butchered for lots of elephant meat and elephant skin. Carry mechanics do not allow animals to carry multiple stacks of items, so their carrying capacity is practically 75.
They can be tamed and trained into deadly attack animals with relative ease.
Training
Elephants can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Body part | Health |
---|---|
Body | 144 |