Difference between revisions of "Oak tree"

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m (PigeonGuru moved page Oak Tree to Oak tree: recapitalization)
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<onlyinclude>
+
{{Define|Plant
{{Plant_Info
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| category = [[Wild_Plants|Wild Plants]]
|Name=Oak Tree
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| description = A strong hardwood tree. Slow-going, but its wood is very strong.
|Maximum Yield=50
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| def name = PlantTreeOak
|Minimum Yield=50
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| Harvested Product = wood
|Growth Time=30
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| In Ground = true
|Hitpoints=300
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| Hydroponic = false
|Beauty=2
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| default color = (255,255,255)
}}
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| graphic class = Graphic_Random
</onlyinclude>
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| graphic path = Things/Plant/TreeOak
The '''oak tree''' is a strong hardwood tree. Slow-growing, but its wood is very strong.
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| label = oak tree
{{Plant
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| parent name = TreeBase
|Category=[[Wild_Plants|Wild Plants]]
+
| path cost = 130
|Fertility Factor=0.5
+
| rotatable = false
|Minimum Fertility=0.3
+
| selectable = true
|Harvest Destroys=True
+
| use hit points = true
|Harvested Product=Wood
+
| max hit points base = 300
|Nutrition=0.50
+
| beauty base = 1
|Sowing Work=150
+
| flammability base = 0.8
|In Ground=True
+
| harvest yield = 50
|In Hydroponic=False
+
| grow days = 30
 +
| fertility min = 0.3
 +
| fertility sensitivity = 0.5
 +
| real grow days = 51.82
 +
| nutrition per day = 0
 +
| nutrition per day (70) = 0
 +
| nutrition per day (140) = 0
 +
| nutrition per day (230) = 0
 +
| market value = 1.4
 
}}
 
}}
 +
 +
 +
All information here is up-to-date as of Alpha 17b.
 +
 +
 +
{{Info|Oak trees are a plant that naturally occurs in arid shrublands and temperate forests. Oak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature oak tree yields 50 [[wood]].}}
 +
===Growing===
 +
Oak trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
 +
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Fertility (%)
 +
| 70
 +
| 100
 +
| 140
 +
| 230
 +
|-
 +
! Grow Time (days)
 +
| 60.96
 +
| 51.82
 +
| 43.18
 +
| -
 +
|-
 +
! Base Yield/day<ref>Per plant</ref>
 +
| 0.82
 +
| 0.97
 +
| 1.16
 +
| -
 +
|}
 +
 +
<references />
 +
 +
Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to [[teak tree]]s. However, they also have the second longest growing time, again with teak trees taking first. As a result, [[poplar tree]]s are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.
 +
 +
 +
The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing.
 +
 +
 +
===Food Production===
 +
Oak trees don't yield any human-edible products.
 +
 +
 +
===Economy===
 +
The oak tree's raw product is wood, which has a market value of 1.4 [[silver]]. The refined product with the largest profit margin is a [[grand sculpture]], having a 51.25%<ref>110% sell price multiplier and assuming normal quality. Your mileage may vary; see [[quality]] for more information on skill level's impact on the average market value of produced goods.</ref> profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:
 +
 +
{| {{STDT| c_24 text-center}}
 +
! Ground Type
 +
| Gravel
 +
| Soil
 +
| Rich Soil
 +
| Hydroponics
 +
|-
 +
! Raw
 +
| 0.57
 +
| 0.68
 +
| 0.81
 +
| -
 +
|-
 +
! Refined
 +
| 0.87
 +
| 1.02
 +
| 1.23
 +
| -
 +
|}
 +
 +
<references />
  
 
{{nav|plant|wide}}
 
{{nav|plant|wide}}
 
[[Category:Plants]]
 
[[Category:Plants]]
 
[[Category:Trees]]
 
[[Category:Trees]]

Revision as of 08:40, 29 September 2017

Oak tree

Tree oak a.png

A hardwood tree. Oaks take a long time to grow, but their wood is so strong that 'oak' is used as a metaphor for strength across many cultures.


Type
PlantsPlants

Base Stats

Flammability
0.8
Max Hit Points
200
... further results

Stat Modifiers

... further results


All information here is up-to-date as of Alpha 17b.


Oak trees are a plant that naturally occurs in arid shrublands and temperate forests. Oak trees can also be grown by the player in any biome, but can't be sown in hydroponics. A mature oak tree yields 50 wood.

Growing

Oak trees have a base growing time of 14 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for oak trees to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

Ground Type Gravel Soil Rich Soil Hydroponics
Fertility (%) 70 100 140 230
Grow Time (days) 60.96 51.82 43.18 -
Base Yield/day[1] 0.82 0.97 1.16 -
  1. Per plant

Oak trees have the second highest absolute yield out of any tree in the game, with the highest going to teak trees. However, they also have the second longest growing time, again with teak trees taking first. As a result, poplar trees are still significantly better for wood farming; only taking about 50% as long to grow, but yielding 60% as much wood. In terms of yield per day, oak trees are smack-bang in the middle out of all seven trees in the base game.


The oak tree's long growing cycle also means that it's more susceptible to blight loss in non-native biomes, and it's also susceptible to growth slowdown with environmental changes. Only the latter can be circumvented by internalising plant growing.


Food Production

Oak trees don't yield any human-edible products.


Economy

The oak tree's raw product is wood, which has a market value of 1.4 silver. The refined product with the largest profit margin is a grand sculpture, having a 51.25%[1] profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown; the market value of the products; and the yield per day:

Ground Type Gravel Soil Rich Soil Hydroponics
Raw 0.57 0.68 0.81 -
Refined 0.87 1.02 1.23 -
  1. 110% sell price multiplier and assuming normal quality. Your mileage may vary; see quality for more information on skill level's impact on the average market value of produced goods.