Difference between revisions of "Bolt-action rifle"
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− | In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. | + | In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and [[simple helmet]]s are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. Against the [[assault rifle]] at the same distance, the bolt-action rifle performs 14.8% worse, with armor only making things worse for the bolt-action rifle as it performs 53.7% worse; the assault rifle performs more than twice as good here. |
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− | In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the | + | In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research [[research#PrecisionRifling|precision rifling]]. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle, but the same can also be said for the assault rifle to the bolt-action rifle. |
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==Graphs== | ==Graphs== |
Revision as of 09:31, 1 December 2017
Bolt-action rifle
"Ancient pattern bolt-action rifle. Good range, good power, low rate of fire."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 3.5 kg
Ranged Combat
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; long range and very high accuracy.
Combat Performance
It'll take 3 shots to the torso to kill an unarmored human with a bolt-action rifle, or around 5 shots against a human with a normal armor vest. The bolt-action rifle can also instantly remove digits, cripple eyeballs and cause lethal brain damage if the victim's skull is unprotected. Limbs can be crippled in 2 shots against an unarmored human. Without factoring in any cover or shooter's accuracy, the bolt-action rifle has an average time to down of around 12.4 seconds against unarmored people or around 16.2 seconds against a person with an armor vest.
Since the bolt-action rifle has a long range, a fairly long time between shots and should be used at a minimum of 12 cells to make the most out of it, the bolt-action rifle is a fairly skill-heavy weapon. A healthy level 9 traitless shooter, level 5 careful shooter or level 11 trigger-happy can somewhat efficiently use the bolt-action rifle up to 26 cells. However, a level 15 traitless shooter, 12 careful shooter or level 16 trigger-happy is advisable to efficiently use the bolt-action rifle up to its maximum range of 37 cells.
On average, the bolt-action rifle is best paired with a careful shooter up to level 11, then with a trigger-happy shooter beyond that point.
Melee Combat
A bolt-action rifle has a weapon bulk of 100%, but weapon bulk doesn't seem to have any observable effect on actual gameplay.
All possible melee attacks with a bolt-action rifle:
Tool | Attack | Damage Type | Power | Cooldown | Likelihood | Base DPS | Armored DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9.69 | 1.869s | - | 5.181 | 4.767 |
Stock | Smash | Blunt | 9 | 1.8s | 31% | 5 | 4.6 |
Barrel | Smash | Blunt | 10 | 1.9s | 34.5% | 5.263 | 4.842 |
Barrel | Poke | Blunt | 10 | 1.9s | 34.5% | 5.263 | 4.842 |
Obtaining
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following raider kinds:
Pirates:
- Scavenger - 24.1% chance (poor quality on average, 20-90% health)
- Pirate - 12.7% chance (normal quality on average, 40-150% health)
Outlanders:
- Town Guard - 12.3% chance (poor quality on average, 20-200% health)
Mercenaries:
- Mercenary Gunner - 14.3% chance (normal quality on average, 70-230% health)
Spacers:
- Space Soldier - 11.7% chance (good quality on average, 100% health)
Bolt-action rifles can also be crafted at a machining table once the gunsmithing research has been completed; from 60 steel, 3 components and 25,000 ticks (6.94 mins) of work.
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded scenario, along with a plasteel knife and a revolver.
Conclusion and Comparison
The bolt-action rifle is the most accurate standard weapon in the game, being able to hit 100% accuracy across the board by masterwork quality. Compared to the sniper rifle, the bolt-action rifle has roughly half the time between shots but also slightly less than half the damage as well as an 18% deficit in range - both weapons are heavily weighted on the warmup though, meaning that their damage output sees a significant increase when paired with a trigger-happy shooter. The bolt-action rifle also has a longer time between shots than the greatbow, meaning that the latter has a higher damage output potential (realized at higher quality levels) while also being significantly cheaper and only seeing a 14% range deficit - though the bolt-action rifle has superior accuracy at longer distances.
In head-on 1 vs. 1 fights between healthy level 8 shooters using granite chunks as cover from 35 cells away, the bolt-action rifle is 59% better than the sniper rifle, extending to a straight doubling of effectiveness once normal armor vests and simple helmets are factored in. Against the greatbow at 27 cells, the bolt-action rifle performs 43.9% better, extending to 97% with armor - the shorter the distance, the closer the gap with things eventually going in the greatbow's favor. Against the assault rifle at the same distance, the bolt-action rifle performs 14.8% worse, with armor only making things worse for the bolt-action rifle as it performs 53.7% worse; the assault rifle performs more than twice as good here.
When tested in a small hilled temperate forest in the hands of six lightly-armored baseline level 8 shooters against nine decently-equipped and equally skilled pirate raiders, the bolt-action rifle puts up a decent performance, despite being substantially bottlenecked by the shooters for the majority of the time. Naturally the bolt-action rifle is best used as a support weapon due to its lack of burst fire, so the test conditions here could be considered a worse case scenario for the weapon since it's pushed completely to the forefront.
In conclusion, the bolt-action rifle is essentially as good as your best available shooters are when at normal quality; it's almost 100% accurate and will therefore impose very minimal hindrance for even really skilled shooters. If you're looking for something that has a decent range and can throw some punches, the bolt-action rifle serves that purpose quite well in the early game, although the assault rifle becomes a much more effective fulfillment of that role once you start encountering mercenary raiders and research precision rifling. Unless extra range really matters for your playstyle, the bolt-action rifle is usually going to be a more reliable weapon than the sniper rifle, but the same can also be said for the assault rifle to the bolt-action rifle.
Graphs
The below graphs assume an unmodified shooter using a Normal quality weapon.