Difference between revisions of "Muffalo"
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{{Info|'''Muffalo''' are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold [[Biomes|biomes]]; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any [[Caravan|caravan]] it's part of by 70 kg.}} | {{Info|'''Muffalo''' are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold [[Biomes|biomes]]; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any [[Caravan|caravan]] it's part of by 70 kg.}} | ||
− | + | == Production == | |
[[Menus#Handle|Handlers]] are required to harvest resources from animals. | [[Menus#Handle|Handlers]] are required to harvest resources from animals. | ||
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See [[Animals#Animal_Products|Animal Products]] for more details on how much each type of animal produces. | See [[Animals#Animal_Products|Animal Products]] for more details on how much each type of animal produces. | ||
− | + | == Training == | |
Muffalos can be trained as follows: | Muffalos can be trained as follows: | ||
{{TrainingTable}} | {{TrainingTable}} | ||
− | + | == Health == | |
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Revision as of 06:30, 13 September 2018
Muffalo
"A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."
Base Stats
Pawn Stats
- Move Speed
- 3.6 c/s
- Health Scale
- 175% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 84 muffalo leather
- Milk Amount
- 10 milk
- Milking Interval
- 2 days
- Wool Amount
- 100 muffalo wool
- Shearing Interval
- 25 days
- Gestation Period
- 25 days
- Offspring Per Birth
- 1
Melee Combat
- Attack
- Head
10 dmg (Blunt)
15 % AP
100 second cooldown - Average DPS
- 0.06
Muffalo are slow-moving, grass-grazing quadrupeds analogous to buffalo. When enraged, they can melee and can become a threat to colonists due to their high health. They provide a large quantity of leather compared to other creatures that spawn in the same biomes, which means a herd of muffalo can be a lifesaver in extremely cold biomes; two or three muffalo usually provide enough leather (or wool if you are willing to tame them) to make a parka as well as a gratuitous amount of meat. Their leather is a dark blue color. A muffalo will also increase the carrying capacity of any caravan it's part of by 70 kg.
Production
Handlers are required to harvest resources from animals.
Tamed muffalo can be sheared once each 25 days for 100 muffalo wool.
Tamed females can also be milked once each 2 days for 10 milk.
Note that cows are faster milk producers and alpacas are faster wool producers. However, neither produce both milk and wool; only muffalo and dromedaries produce both milk and wool.
See Animal Products for more details on how much each type of animal produces.
Training
Muffalos can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.